Peter, What gaming toolchains/platforms are you intending to target?
Unity, Unreal, Godot, web, Facebook, mobile, JVM or just roll your own? I’ve experimented with Unity/Arcadia (doing VR stuff) but nothing requiring high performance nor too complex. See: https://github.com/arcadia-unity/Arcadia I really like it and it serves my use case. You can even fire up a repl-like envy and create GameObjects on the fly. Most of my work is procedurally generated if that makes any difference. There are some Clojure libraries that either wrap other JVM gaming libraries or do all/most of the work in Clojure itself but I haven’t used them so I can’t opine on their utility. Here are a few link that might help: https://lambdaisland.com/blog/08-12-2016-game-development-with-clojure-clojurescript http://www.clojure-games.org/code https://github.com/oakes/play-cljs Fire away w questions. Alan -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.