Peter,

What gaming toolchains/platforms are you intending to target?

Unity, Unreal, Godot, web, Facebook, mobile, JVM or just roll your own?

I’ve experimented with Unity/Arcadia (doing VR stuff) but nothing requiring 
high performance nor too complex. See:

https://github.com/arcadia-unity/Arcadia

I really like it and it serves my use case. You can even fire up a repl-like 
envy and create GameObjects on the fly. Most of my work is procedurally 
generated if that makes any difference.

There are some Clojure libraries that either wrap other JVM gaming libraries or 
do all/most of the work in Clojure itself but I haven’t used them so I can’t 
opine on their utility. Here are a few link that might help:

https://lambdaisland.com/blog/08-12-2016-game-development-with-clojure-clojurescript
http://www.clojure-games.org/code
https://github.com/oakes/play-cljs

Fire away w questions.

Alan

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