I'm porting my single thread simple mud-like rpg game from scala to clojure and one thing that is annoying me is the code needed to change some var. In scala I do things like that:
val player = new Player(...) player.str += 1 in clojure I have to do (player is a struct and its attributes are refs): (def player (Player ...)) (dosync (ref-set player (assoc player :str (inc (:str player))))) In scala when I want mutability I just define the variable with "var" instead of "val", just one letter, simple and elegant. It's a game, it's full of states and mutability, the game is single thread, I don't need transactions. Am I missing something? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---