Hi, again,

Just to update you on my progress, and thank you again for your kind help...

1. Installing JACK, Ardour, and xjadeo (qjadeo) wasn't as hard as I'd feared.  
(I'm
doing without the RT kernel, since I won't be recording or playing back 'live'.)

2. Ardour is, indeed, very powerful and somewhat intimidating.  But, in just 
one day,
I've already learned how to do as much as Cinelerra does with audio.  So, 
everything from
now forward is icing on the cake.

3. xjadeo is slick, even if I don't strictly need it for my simple project.

4. JACK causes some conflicts with the audio hardware (e.g., Cinelerra and Kino 
don't
seem to by JACK-aware); so I have to stop/start the JACK server, depending on my
task at the moment.

But, all in all, I'm moving forward quite smartly.  Thanks again for your 
advice!

Best,


On 2009-06-02 02:03, Ichthyostega wrote:
> > On 2009-06-01 21:23, Ichthyostega wrote:
> >> Nevertheless, sound editing is a laborious task and I'd follow the advice 
> >> to try to do the fine tuning work in a dedicated application (e.g. Ardour +
> >>  xjadeo)
> 
> John Detwiler schrieb:
> > I'm not sure that xjadeo is (i) easily added to my Fedora 10 system, or 
> > (ii) 
> > necessary for the caliber of work I'm doing.
> 
> > But I will invest in learning Ardour, based on your kind advice. (My 
> > experience so far has been Audacity - and, on Windows, Cakewalk.  Audacity 
> > has been a disappointment, but Ardour appears much more powerful.)
> 
> > My goal is 'merely' to have some mash-up of musical themes to go with 
> > various
> >  scenes and dialog; that is, I don't need to Foley any sfx to an individual 
> > frame-level of precision.  So I think I can manage without xjadeo.
> 
> Hi John,
> 
> well, maybe even Ardour is overkill, but I'm not aware of a really viable
> solution in-between for slightly more involved audio work on Linux.
> (maybe I'm wrong?)
> 
> Basically, Ardour is the same to audio editing, then Cinelerra is for video
> when compared e.g. with Kino. Ardour is a "NLE" for sound, so to say, i.e.
> you create a session, load some source sound material and from this point
> on anything is done "virtual" and non-destructive.
> 
> In your case, there might be two problems: First of all, it's another quite
> powerful package to learn. And moreover, Ardour absolutely requires that
> you get the "Jack" audio connection server running on your system, which,
> depending on your hardware and distribution, can be anything from plain simple
> to challenging or even impossible. In many cases, this requires booting
> your system with a "real time kernel". This is a normal Linux kernel,
> to which the suitable "RT patch" (low latency patch) from Ingo Molnar
> has been applied. This patch allows your system to service the Jack
> server on a tight schedule, because it makes a lot of kernel activities
> interruptable. With a "RT kernel" and suitable audio hardware, you can get
> latencies (audio reaction times) of just 1 - 3 ms. Whereas with a stock
> vanilla kernel, you can't expect to get below 20 - 50ms without suffering
> of "xruns" (buffer over/underruns, audible clicks). If you just intend to
> put together a composition of pre-recorded audio material, this might well
> be not any problem at all.
> 
> So my advice would be: if you intend to do more serious sound work in the
> future, then all this effort certainly pays off. Ardour is something the
> Linux community can be proud of, and it's really fun working with (much
> more fun then working with Cinelerra). But otherwise, if it's just a
> one way off project, or if you realize you run in serious trouble getting
> Jack to work, maybe you should try to get along with Audacity, or even
> some software on Windows, if this works for you without hassle. One idea
> could be to prepare blocks of sound in the dedicated App and then use
> Cinelerra for the final coarse grained montage.
> 
> Cheers,
> Hermann
> 
> 
> 


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