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Martin Ellison schrieb:
> OK, though I suspect many plugin writers would like to avoid all the
> extra complexity, so perhaps the interface needs a render context hints
> object.

Hi Martin,

answering directly to this: no, it's not an issue, because the effect plugins
will never see anything of these heuristics. Remember: in cin3 (as in cin2)
we use exclusively the "pull" approach. The engine decides and then pulls
frame XYZ from some "exit node", which causes this one to request the
necessary frame(s) from its predecessor(s). External plugins will sit
in an adapter node handling the internal communication and just requesting
the bare calculations from the plugin. (thus we can embed even plugins
working in an synchronous (1:1) manner, if we provide the necessary
buffers in the adapter).

Regards,
Hermann V

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