Thanks, David, I understand. Then, is there a way of disabling generating the llvm. intrinsics? opt seems to have an option called -disable-simplify-libcalls. However, in my case, it does not remove the llvm.memcpy instruction from the bitcode.
On Thu, Feb 11, 2016 at 6:04 PM, David Blaikie <dblai...@gmail.com> wrote: > There probably is a rule, but I don't know what it is - I would imagine > memcpy is used when storing a whole aggregate (but then you'll get into ABI > issues, etc - maybe if the struct contains only a single primitive type it > just switches to a store, etc). > > On Thu, Feb 11, 2016 at 8:44 AM, Simona Simona <other.dev.sim...@gmail.com > > wrote: > >> Thanks, David, this is useful. >> >> So sometimes the front-end generates llvm.memcpy instead of store >> instructions. >> Is there a rule in generating llvm.memcpy instructions instead of stores? >> I would have the same question for other instrinsics, such as memset and >> memmove. >> >> Thanks, >> Simona >> >> On Thu, Feb 11, 2016 at 5:24 PM, David Blaikie <dblai...@gmail.com> >> wrote: >> >>> >>> >>> On Thu, Feb 11, 2016 at 7:25 AM, Simona Simona via cfe-users < >>> cfe-users@lists.llvm.org> wrote: >>> >>>> Hi, >>>> >>>> I'm using clang 3.4 to generate the bitcode of a C source file. >>>> The source file is the following: >>>> >>>> typedef struct __attribute__ ((__packed__)) { float x, y; } myType; >>>> myType make_float2(float x, float y) { myType f = { x, y }; return f; } >>>> >>>> int main(int argc, char* argv[]) >>>> { >>>> myType myVar[5]; >>>> >>>> for(int i=0;i<5;i++) >>>> myVar[i] = make_float2(i,i); >>>> >>>> return(myVar[1].x); >>>> } >>>> >>>> The bitcode is generated using the following command: >>>> clang -c -emit-llvm -O0 -fno-vectorize -fno-slp-vectorize >>>> -fno-lax-vector-conversions main.c -o main.bc >>>> >>>> target triple = "x86_64-unknown-linux-gnu" >>>> >>>> %struct.myType = type <{ float, float }> >>>> >>>> ; Function Attrs: nounwind uwtable >>>> define <2 x float> @_Z11make_float2ff(float %x, float %y) #0 { >>>> entry: >>>> %retval = alloca %struct.myType, align 1 >>>> %x1 = getelementptr inbounds %struct.myType* %retval, i32 0, i32 0 >>>> store float %x, float* %x1, align 1 >>>> %y2 = getelementptr inbounds %struct.myType* %retval, i32 0, i32 1 >>>> store float %y, float* %y2, align 1 >>>> %0 = bitcast %struct.myType* %retval to <2 x float>* >>>> %1 = load <2 x float>* %0, align 1 >>>> ret <2 x float> %1 >>>> } >>>> >>>> ; Function Attrs: nounwind uwtable >>>> define i32 @main(i32 %argc, i8** %argv) #0 { >>>> entry: >>>> %myVar = alloca [100 x %struct.myType], align 16 >>>> >>> >>> Looks like your IR corresponds to an array of length 100, not 5 as in >>> your source, but that's not too important >>> >>> >>>> * %ref.tmp = alloca %struct.myType, align 1* >>>> br label %for.cond >>>> >>>> for.cond: ; preds = %for.inc, >>>> %entry >>>> %i.0 = phi i32 [ 0, %entry ], [ %inc, %for.inc ] >>>> %cmp = icmp slt i32 %i.0, 5 >>>> br i1 %cmp, label %for.body, label %for.end >>>> >>>> for.body: ; preds = %for.cond >>>> %idxprom = sext i32 %i.0 to i64 >>>> %arrayidx = getelementptr inbounds [100 x %struct.myType]* %myVar, >>>> i32 0, i64 %idxprom >>>> %conv = sitofp i32 %i.0 to float >>>> %conv1 = sitofp i32 %i.0 to float >>>> * %call = call <2 x float> @_Z11make_float2ff(float %conv, float >>>> %conv1)* >>>> * %0 = bitcast %struct.myType* %ref.tmp to <2 x float>** >>>> * store <2 x float> %call, <2 x float>* %0, align 1* >>>> %1 = bitcast %struct.myType* %arrayidx to i8* >>>> %2 = bitcast %struct.myType* %ref.tmp to i8* >>>> call void @llvm.memcpy.p0i8.p0i8.i64(i8* %1, i8* %2, i64 8, i32 1, i1 >>>> false) >>>> >>> >>> Here is the store ^ into your array (%1 is the destination, a bitcast of >>> %arrayidx, which is the pointer into your array at index %idxprom, which is >>> %i.0, etc) using the memcpy intrinsic, rather than a store instruction. >>> >>> >>>> br label %for.inc >>>> >>>> for.inc: ; preds = %for.body >>>> %inc = add nsw i32 %i.0, 1 >>>> br label %for.cond >>>> >>>> for.end: ; preds = %for.cond >>>> %arrayidx2 = getelementptr inbounds [100 x %struct.myType]* %myVar, >>>> i32 0, i64 1 >>>> %x = getelementptr inbounds %struct.myType* %arrayidx2, i32 0, i32 0 >>>> %3 = load float* %x, align 1 >>>> %conv3 = fptosi float %3 to i32 >>>> ret i32 %conv3 >>>> } >>>> >>>> Looking at the C source code there should be 5 store instructions >>>> corresponding to the 5 assignments of myVar[0], myVar[1], myVar[2], >>>> myVar[3] and myVar[4]. >>>> When I look at the bitcode however, I see 5 instances of *store <2 x >>>> float> %call, <2 x float>* %0, align 1 *which correspond to 5 stores >>>> at the same address >>>> of %0 (which is actually %ref.tmp defined as *%ref.tmp = alloca >>>> %struct.myType, align 1*). >>>> >>>> I would appreciate it if anyone could let me know how the 5 memory >>>> accesses at the 5 *different* memory addresses are implemented in the >>>> bitcode. >>>> >>>> Thanks, >>>> Simona >>>> >>>> >>>> _______________________________________________ >>>> cfe-users mailing list >>>> cfe-users@lists.llvm.org >>>> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-users >>>> >>>> >>> >> >
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