vsapsai added inline comments.
================ Comment at: libcxx/include/memory:1479 +struct __has_construct_missing + : false_type +{ ---------------- Quuxplusone wrote: > vsapsai wrote: > > vsapsai wrote: > > > vsapsai wrote: > > > > erik.pilkington wrote: > > > > > vsapsai wrote: > > > > > > erik.pilkington wrote: > > > > > > > Shouldn't this be true_type? > > > > > > I see this is confusing and I'm still struggling how to express it. > > > > > > The issue is that in C++03 `__has_construct` should be something > > > > > > like unknown, so that neither `__has_construct` nor `! > > > > > > __has_construct` evaluate to true because we don't really know if > > > > > > allocator has construct. This case is covered by the added test, in > > > > > > C++03 the memcpy specialization was enabled when > > > > > > > > > > > > ``` > > > > > > is_same<allocator_type, allocator<_Tp> > > > > > > > || !false_type > > > > > > ``` > > > > > > > > > > > > So `is_same` check had no effect and we were using memcpy to > > > > > > convert between int and float. > > > > > > > > > > > > I was considering using something like > > > > > > > > > > > > ```lang=c++ > > > > > > typename enable_if > > > > > > < > > > > > > (is_same > > > > > > < > > > > > > typename _VSTD::remove_const<typename > > > > > > allocator_type::value_type>::type, > > > > > > typename _VSTD::remove_const<_SourceTp>::type > > > > > > >::value > > > > > > #ifndef _LIBCPP_CXX03_LANG > > > > > > || !__has_construct<allocator_type, _DestTp*, > > > > > > _SourceTp>::value > > > > > > #endif > > > > > > ) && > > > > > > is_trivially_move_constructible<_DestTp>::value, > > > > > > void > > > > > > >::type > > > > > > ``` > > > > > > > > > > > > But that doesn't look readable to me, so I've introduced ad-hoc > > > > > > ternary logic with `__has_construct_missing`. > > > > > Oh I see, yikes! That's a pretty bad bug. I agree that this fix is > > > > > best then, but can you add a comment explaining this to > > > > > `__has_construct_missing` for future casual readers? Also, I think we > > > > > should move the __has_construct_missing bugfix into a different > > > > > (prerequisite) patch. Seems unrelated to the `const` related > > > > > optimization below. > > > > The bug as I described isn't really present now because function > > > > signature > > > > > > > > __construct_range_forward(allocator_type&, _Tp* __begin1, _Tp* > > > > __end1, _Tp*& __begin2) > > > > > > > > works as implicit `is_same` for `__begin1` and `__begin2` types. I > > > > think it is worth fixing separately and there is a bug with C++03 and > > > > custom allocators. > > > Instead of `__has_construct_missing` I've implemented real > > > `__has_construct` in D48753. But it is stricter in C++03 than in C++11 > > > and later. So it made me think that absence of `construct` with exact > > > signature isn't a good reason to use memcpy. > > I was wrong. Now I think the logic for using memcpy should be > > > > if types are the same modulo constness > > and > > ( > > using default allocator > > or > > using custom allocator without `construct` > > ) > > and > > is_trivially_move_constructible > > > > The purpose of the allocator check is to cover cases when `static > > construct` would end up calling not user's code but libc++ code that we > > know can be replaced with memcpy. > I'd like to request the spelling `__has_trivial_construct_and_destroy<A, T, > T&&>` as described here: https://www.youtube.com/watch?v=MWBfmmg8-Yo&t=21m45s > I have an implementation in my fork that might be useful for comparison, > although even it doesn't add that last `T&&` parameter. > https://github.com/Quuxplusone/libcxx/commit/34eb0b5c8f03880b94d53b877cbca384783ad65a > > What we're *really* interested in, in most cases, is > `__has_trivial_construct<A, T, T&&> && __has_trivial_destroy<A, T>`. We don't > care if there happens to exist an obscure overload such as `A::construct(T*, > Widget, Gadget)` as long as it is not selected. This is particularly relevant > to `scoped_allocator_adaptor`, whose `construct` is trivial for primitive > types but non-trivial for allocator-aware types. > > Also, when we write out the template type parameters we care about, we can do > the decltype stuff really easily, without having to "fudge" the > metaprogramming and possibly get it wrong. For example, if `A::construct` is > an overload set, in which case the `&_Xp::construct` on this patch's line > 1492 will be ill-formed even though a non-trivial `construct` does actually > exist. I agree with benefits of using `__has_trivial_construct_and_destroy` in general but in this case I don't see a need for `__has_trivial_destroy`. `__construct_range_forward` only copies new elements and it isn't concerned with destruction. Probably for some cases we can meld destroy+construct together but I think that is out of scope for the current patch. Arthur, can you please give some examples of possible problems with `scoped_allocator_adaptor`. I didn't work with it closely and don't really understand your concern. I wish I could avoid "fudging" the metaprogramming but we need to support C++03 and I don't see other alternatives. And in C++03 `A::construct` shouldn't be an overload set so my understanding is that it is OK to use `&_Xp::construct`. https://reviews.llvm.org/D48342 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits