rnk accepted this revision. rnk added a comment. This revision is now accepted and ready to land.
In https://reviews.llvm.org/D38290#885503, @ruiu wrote: > This patch virtually sets `ld64` the linker command name for macOS. I'd be a > bit reluctant doing that, because `ld64` sounds like a too generic name to > indicate "a linker for macOS". But that's probably okay because we don't have > a better name. It's not a good name, but I do believe it is recognizable as the Darwin linker. It's also consistent with the names we invent on other platforms, which are essentially "native linker binary name plus lld". > Can you get an LGTM from someone who owns the clang driver? lgtm Thinking *LONG LONG* term, what I want to see happen is: 1. Annotate the exported C++ API of libLLVM.so to ensure that this does not regress clang compilation time (avoids PLT indirection for calls internal to LLVM) 2. Build with -fvisibility=hidden, so MachO and ELF builds of LLVM work like COFF 3. Make building LLVM.dll/libLLVM.dylib/libLLVM.so the default 4. Stop busy-boxing the LLD ports, and have separate executables for each: ld64.lld, lld-link.exe, and ld.lld This will save disk space and potentially runtime if the loader keeps the LLVM shared object in memory, rather than loading a second copy for every link step in the buidl. Repository: rL LLVM https://reviews.llvm.org/D38290 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits