================
@@ -0,0 +1,23 @@
+// RUN: %clang_cc1 -finclude-default-header -triple
dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify
+
+uint test_too_few_arg() {
+ return __builtin_hlsl_wave_active_bit_or();
+ // expected-error@-1 {{too few arguments to function call, expected 1, have
0}}
+}
+
+uint test_too_many_arg(uint p0) {
+ return __builtin_hlsl_wave_active_bit_or(p0, p0);
+ // expected-error@-1 {{too many arguments to function call, expected 1, have
2}}
+}
+
+struct S { uint x; };
+
+S test_expr_struct_type_check(S p0) {
+ return __builtin_hlsl_wave_active_max(p0);
----------------
KungFuDonkey wrote:
clang does seem to crash locally, I will try to see if this is a local problem
https://github.com/llvm/llvm-project/pull/165156
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