https://github.com/farzonl updated https://github.com/llvm/llvm-project/pull/151353
>From b5f34ee30c375fb90fb2d4d1e4cdbb417a30812b Mon Sep 17 00:00:00 2001 From: Farzon Lotfi <farzonlo...@microsoft.com> Date: Wed, 30 Jul 2025 11:32:38 -0400 Subject: [PATCH 1/3] [HLSL] fix D3DCOLORtoUBYTE4 return type to be int fixes #150673 fixes #150678 The issue was we were using the wrong return type. --- clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h | 2 +- clang/lib/Headers/hlsl/hlsl_intrinsics.h | 2 +- clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl | 8 ++++++++ 3 files changed, 10 insertions(+), 2 deletions(-) diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h index e8ccccb489815..61919d9a17c6b 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h @@ -12,7 +12,7 @@ namespace hlsl { namespace __detail { -constexpr vector<uint, 4> d3d_color_to_ubyte4_impl(vector<float, 4> V) { +constexpr vector<int, 4> d3d_color_to_ubyte4_impl(vector<float, 4> V) { // Use the same scaling factor used by FXC, and DXC for DXIL // (i.e., 255.001953) // https://github.com/microsoft/DirectXShaderCompiler/blob/070d0d5a2beacef9eeb51037a9b04665716fd6f3/lib/HLSL/HLOperationLower.cpp#L666C1-L697C2 diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h index 499a05328ee4f..d9d87c827e6a4 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -418,7 +418,7 @@ const inline float4 lit(float NDotL, float NDotH, float M) { /// This function swizzles and scales components of the \a x parameter. Use this /// function to compensate for the lack of UBYTE4 support in some hardware. -constexpr vector<uint, 4> D3DCOLORtoUBYTE4(vector<float, 4> V) { +constexpr int4 D3DCOLORtoUBYTE4(float4 V) { return __detail::d3d_color_to_ubyte4_impl(V); } diff --git a/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl b/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl index 990f0aa910f30..b78a007b67117 100644 --- a/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl +++ b/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl @@ -10,3 +10,11 @@ int4 test_D3DCOLORtoUBYTE4(float4 p1) { // CHECK: ret [[INT_TYPE]] %[[SHUFFLED]] return D3DCOLORtoUBYTE4(p1); } + +// Note this test confirms issue 150673 is fixed +// by confirming the negative does not become a poison +// CHECK-LABEL: test_constant_inputs +int4 test_constant_inputs() { + // CHECK: ret <4 x i32> <i32 -12877, i32 2833, i32 0, i32 25500> + return D3DCOLORtoUBYTE4(float4(0, 11.11, -50.5, 100)); +} >From 06a751a14a75c4a23d2e81f0ea1065352b33cbdf Mon Sep 17 00:00:00 2001 From: Farzon Lotfi <farzonlo...@microsoft.com> Date: Thu, 31 Jul 2025 10:13:19 -0400 Subject: [PATCH 2/3] fixup syntactic sugar --- clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h index 61919d9a17c6b..c877234479ad1 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h @@ -12,7 +12,7 @@ namespace hlsl { namespace __detail { -constexpr vector<int, 4> d3d_color_to_ubyte4_impl(vector<float, 4> V) { +constexpr int4 d3d_color_to_ubyte4_impl(float4 V) { // Use the same scaling factor used by FXC, and DXC for DXIL // (i.e., 255.001953) // https://github.com/microsoft/DirectXShaderCompiler/blob/070d0d5a2beacef9eeb51037a9b04665716fd6f3/lib/HLSL/HLOperationLower.cpp#L666C1-L697C2 >From 8566e2cceef88b0bc5ee12c204eb051d54be88e6 Mon Sep 17 00:00:00 2001 From: Farzon Lotfi <farzonlo...@microsoft.com> Date: Thu, 31 Jul 2025 11:37:17 -0400 Subject: [PATCH 3/3] fix test case --- clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl b/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl index b78a007b67117..3c9e35a2543a7 100644 --- a/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl +++ b/clang/test/CodeGenHLSL/builtins/D3DCOLORtoUBYTE4.hlsl @@ -5,7 +5,7 @@ // CHECK-LABEL: D3DCOLORtoUBYTE4 int4 test_D3DCOLORtoUBYTE4(float4 p1) { // CHECK: %[[SCALED:.*]] = fmul [[FMFLAGS:.*]][[FLOAT_TYPE:<4 x float>]] %{{.*}}, splat (float 0x406FE01000000000) - // CHECK: %[[CONVERTED:.*]] = fptoui [[FLOAT_TYPE]] %[[SCALED]] to [[INT_TYPE:<4 x i32>]] + // CHECK: %[[CONVERTED:.*]] = fptosi [[FLOAT_TYPE]] %[[SCALED]] to [[INT_TYPE:<4 x i32>]] // CHECK: %[[SHUFFLED:.*]] = shufflevector [[INT_TYPE]] %[[CONVERTED]], [[INT_TYPE]] poison, <4 x i32> <i32 2, i32 1, i32 0, i32 3> // CHECK: ret [[INT_TYPE]] %[[SHUFFLED]] return D3DCOLORtoUBYTE4(p1); _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits