================ @@ -1645,14 +1645,14 @@ void DarwinClang::AddLinkRuntimeLibArgs(const ArgList &Args, CmdArgs.push_back("-lSystem"); // Select the dynamic runtime library and the target specific static library. - if (isTargetIOSBased()) { - // If we are compiling as iOS / simulator, don't attempt to link libgcc_s.1, - // it never went into the SDK. - // Linking against libgcc_s.1 isn't needed for iOS 5.0+ - if (isIPhoneOSVersionLT(5, 0) && !isTargetIOSSimulator() && - getTriple().getArch() != llvm::Triple::aarch64) - CmdArgs.push_back("-lgcc_s.1"); - } + // If we are compiling as iOS / simulator, don't attempt to link libgcc_s.1, ---------------- Un1q32 wrote:
How does this look? ``` Select the dynamic runtime library and the target specific static library. Some old Darwin versions put builtins, libunwind, and some other stuff in libgcc_s.1.dylib. Newer versions moved those functions to libSystem, and made libgcc_s.1.dylib a stub. We need libgcc_s on versions before MacOS X 10.6 and iOS 5. We also make sure to never link libgcc_s on aarch64, since libgcc_s was made obsolete before it's existence. ``` https://github.com/llvm/llvm-project/pull/141401 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits