farzonl wrote:

Might be worth looking at usages of ldexp in  
https://github.com/microsoft/DirectX-Graphics-Samples/tree/master/MiniEngine/Core/Shaders/PixelPacking_RGBE.hlsli
 specically lines 52 and 79 and make sure their is no ambiguous cases to answer 
@V-FEXrt question here: 
https://github.com/llvm/wg-hlsl/issues/264#issuecomment-2845201428

Then start looking at
https://github.com/llvm/wg-hlsl/issues/242 
(https://github.com/llvm-beanz/offload-test-suite/issues/95)




https://github.com/llvm/llvm-project/pull/138182
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