================
@@ -4801,6 +4801,18 @@ def HLSLResourceGetPointer : LangBuiltin<"HLSL_LANG"> {
let Prototype = "void(...)";
}
+def HLSLResourceCreatePoisonHandle : LangBuiltin<"HLSL_LANG"> {
+ let Spellings = ["__builtin_hlsl_resource_createpoisonhandle"];
+ let Attributes = [NoThrow];
+ let Prototype = "void(...)";
+}
+
+def HLSLResourceCreateHandleFromBinding : LangBuiltin<"HLSL_LANG"> {
+ let Spellings = ["__builtin_hlsl_resource_createhandlefrombinding"];
+ let Attributes = [NoThrow];
+ let Prototype = "void(...)";
+}
----------------
bogner wrote:
The DirectX and SPIRV intrinsics are called `resource.handlefrombinding` (as
per
[0014-consistent-naming-for-dx-intrinsics](https://github.com/llvm/wg-hlsl/blob/main/proposals/0014-consistent-naming-for-dx-intrinsics.md)),
so I think it'd make sense to match that naming for the builtin. That is,
`__builtin_hlsl_resource_handlefrombinding`.
Given that, the poison builtin could be `__builtin_hlsl_resource_poisonhandle`,
though it might be clearer to call it something like "uninitialized handle"
instead
https://github.com/llvm/llvm-project/pull/135120
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