================ @@ -188,6 +188,13 @@ void ModuleShaderFlags::initialize(Module &M, DXILResourceTypeMap &DRTM, continue; } + // Set UseNativeLowPrecision using dx.nativelowprec module metadata + if (auto *NativeLowPrec = mdconst::extract_or_null<ConstantInt>( + M.getModuleFlag("dx.nativelowprec"))) + if (MMDI.DXILVersion >= VersionTuple(1, 2) && ---------------- Icohedron wrote:
The frontend is what is adding `!0 = !{i32 1, !"dx.nativelowprec", i32 1}`, so we wouldn't see it in the module. If it is manually added to a module that is SM 6.1 or older, then it should have no effect on the shader flags. Should I add a test for this? https://github.com/llvm/llvm-project/pull/134288 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits