https://github.com/sumitsays updated https://github.com/llvm/llvm-project/pull/131237
>From 6d5c4053c90975d64e378e52779dab9c3ffb64cd Mon Sep 17 00:00:00 2001 From: Sumit Agarwal <sumitagar...@microsoft.com> Date: Thu, 13 Mar 2025 16:02:32 -0700 Subject: [PATCH 1/4] dot2add working for dxil without sema check --- clang/include/clang/Basic/Builtins.td | 6 + clang/lib/CodeGen/CGBuiltin.cpp | 10 + clang/lib/CodeGen/CGHLSLRuntime.h | 1 + clang/lib/Headers/hlsl/hlsl_intrinsics.h | 366 +++++++++++++++++++++ llvm/include/llvm/IR/IntrinsicsDirectX.td | 4 + llvm/include/llvm/IR/IntrinsicsSPIRV.td | 5 + llvm/lib/Target/DirectX/DXIL.td | 11 + llvm/lib/Target/DirectX/DXILOpLowering.cpp | 33 ++ 8 files changed, 436 insertions(+) diff --git a/clang/include/clang/Basic/Builtins.td b/clang/include/clang/Basic/Builtins.td index 72a5e495c4059..8a0237171f7df 100644 --- a/clang/include/clang/Basic/Builtins.td +++ b/clang/include/clang/Basic/Builtins.td @@ -4891,6 +4891,12 @@ def HLSLDotProduct : LangBuiltin<"HLSL_LANG"> { let Prototype = "void(...)"; } +def HLSLDot2Add : LangBuiltin<"HLSL_LANG"> { + let Spellings = ["__builtin_hlsl_dot2add"]; + let Attributes = [NoThrow, Const]; + let Prototype = "void(...)"; +} + def HLSLDot4AddI8Packed : LangBuiltin<"HLSL_LANG"> { let Spellings = ["__builtin_hlsl_dot4add_i8packed"]; let Attributes = [NoThrow, Const]; diff --git a/clang/lib/CodeGen/CGBuiltin.cpp b/clang/lib/CodeGen/CGBuiltin.cpp index c126f88b9e3a5..8c0f42e0c85f7 100644 --- a/clang/lib/CodeGen/CGBuiltin.cpp +++ b/clang/lib/CodeGen/CGBuiltin.cpp @@ -19681,6 +19681,16 @@ Value *CodeGenFunction::EmitHLSLBuiltinExpr(unsigned BuiltinID, getDotProductIntrinsic(CGM.getHLSLRuntime(), VecTy0->getElementType()), ArrayRef<Value *>{Op0, Op1}, nullptr, "hlsl.dot"); } + case Builtin::BI__builtin_hlsl_dot2add: { + Value *A = EmitScalarExpr(E->getArg(0)); + Value *B = EmitScalarExpr(E->getArg(1)); + Value *C = EmitScalarExpr(E->getArg(2)); + + Intrinsic::ID ID = CGM.getHLSLRuntime().getDot2AddIntrinsic(); + return Builder.CreateIntrinsic( + /*ReturnType=*/C->getType(), ID, ArrayRef<Value *>{A, B, C}, nullptr, + "hlsl.dot2add"); + } case Builtin::BI__builtin_hlsl_dot4add_i8packed: { Value *A = EmitScalarExpr(E->getArg(0)); Value *B = EmitScalarExpr(E->getArg(1)); diff --git a/clang/lib/CodeGen/CGHLSLRuntime.h b/clang/lib/CodeGen/CGHLSLRuntime.h index 23f187b24284f..5ba69819e5431 100644 --- a/clang/lib/CodeGen/CGHLSLRuntime.h +++ b/clang/lib/CodeGen/CGHLSLRuntime.h @@ -99,6 +99,7 @@ class CGHLSLRuntime { GENERATE_HLSL_INTRINSIC_FUNCTION(FDot, fdot) GENERATE_HLSL_INTRINSIC_FUNCTION(SDot, sdot) GENERATE_HLSL_INTRINSIC_FUNCTION(UDot, udot) + GENERATE_HLSL_INTRINSIC_FUNCTION(Dot2Add, dot2add) GENERATE_HLSL_INTRINSIC_FUNCTION(Dot4AddI8Packed, dot4add_i8packed) GENERATE_HLSL_INTRINSIC_FUNCTION(Dot4AddU8Packed, dot4add_u8packed) GENERATE_HLSL_INTRINSIC_FUNCTION(WaveActiveAllTrue, wave_all) diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h index 5459cbeb34fd0..38422229e018d 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -118,6 +118,372 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X, } //===----------------------------------------------------------------------===// +<<<<<<< Updated upstream +======= +// dot product builtins +//===----------------------------------------------------------------------===// + +/// \fn K dot(T X, T Y) +/// \brief Return the dot product (a scalar value) of \a X and \a Y. +/// \param X The X input value. +/// \param Y The Y input value. + +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +half dot(half, half); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +half dot(half2, half2); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +half dot(half3, half3); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +half dot(half4, half4); + +#ifdef __HLSL_ENABLE_16_BIT +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int16_t dot(int16_t, int16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int16_t dot(int16_t2, int16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int16_t dot(int16_t3, int16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int16_t dot(int16_t4, int16_t4); + +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint16_t dot(uint16_t, uint16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint16_t dot(uint16_t2, uint16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint16_t dot(uint16_t3, uint16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint16_t dot(uint16_t4, uint16_t4); +#endif + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +float dot(float, float); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +float dot(float2, float2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +float dot(float3, float3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +float dot(float4, float4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +double dot(double, double); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int dot(int, int); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int dot(int2, int2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int dot(int3, int3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int dot(int4, int4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint dot(uint, uint); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint dot(uint2, uint2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint dot(uint3, uint3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint dot(uint4, uint4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int64_t dot(int64_t, int64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int64_t dot(int64_t2, int64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int64_t dot(int64_t3, int64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +int64_t dot(int64_t4, int64_t4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint64_t dot(uint64_t, uint64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint64_t dot(uint64_t2, uint64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint64_t dot(uint64_t3, uint64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) +uint64_t dot(uint64_t4, uint64_t4); + +//===----------------------------------------------------------------------===// +// dot4add builtins +//===----------------------------------------------------------------------===// + +/// \fn int dot4add_i8packed(uint A, uint B, int C) + +_HLSL_AVAILABILITY(shadermodel, 6.4) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot4add_i8packed) +int dot4add_i8packed(uint, uint, int); + +/// \fn uint dot4add_u8packed(uint A, uint B, uint C) + +_HLSL_AVAILABILITY(shadermodel, 6.4) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot4add_u8packed) +uint dot4add_u8packed(uint, uint, uint); + +//===----------------------------------------------------------------------===// +// dot2add builtins +//===----------------------------------------------------------------------===// + +/// \fn float dot2add(half2 a, half2 b, float c) + +_HLSL_AVAILABILITY(shadermodel, 6.4) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot2add) +float dot2add(half2, half2, float); + +//===----------------------------------------------------------------------===// +// exp builtins +//===----------------------------------------------------------------------===// + +/// \fn T exp(T x) +/// \brief Returns the base-e exponential, or \a e**x, of the specified value. +/// \param x The specified input value. +/// +/// The return value is the base-e exponential of the \a x parameter. + +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +half exp(half); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +half2 exp(half2); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +half3 exp(half3); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +half4 exp(half4); + +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +float exp(float); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +float2 exp(float2); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +float3 exp(float3); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) +float4 exp(float4); + +//===----------------------------------------------------------------------===// +// exp2 builtins +//===----------------------------------------------------------------------===// + +/// \fn T exp2(T x) +/// \brief Returns the base 2 exponential, or \a 2**x, of the specified value. +/// \param x The specified input value. +/// +/// The base 2 exponential of the \a x parameter. + +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +half exp2(half); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +half2 exp2(half2); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +half3 exp2(half3); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +half4 exp2(half4); + +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +float exp2(float); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +float2 exp2(float2); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +float3 exp2(float3); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) +float4 exp2(float4); + +//===----------------------------------------------------------------------===// +// firstbithigh builtins +//===----------------------------------------------------------------------===// + +/// \fn T firstbithigh(T Val) +/// \brief Returns the location of the first set bit starting from the highest +/// order bit and working downward, per component. +/// \param Val the input value. + +#ifdef __HLSL_ENABLE_16_BIT +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(int16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(int16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(int16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(int16_t4); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(uint16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(uint16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(uint16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(uint16_t4); +#endif + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(int); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(int2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(int3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(int4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(uint); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(uint2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(uint3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(uint4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(int64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(int64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(int64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(int64_t4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint firstbithigh(uint64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint2 firstbithigh(uint64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint3 firstbithigh(uint64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) +uint4 firstbithigh(uint64_t4); + +//===----------------------------------------------------------------------===// +// firstbitlow builtins +//===----------------------------------------------------------------------===// + +/// \fn T firstbitlow(T Val) +/// \brief Returns the location of the first set bit starting from the lowest +/// order bit and working upward, per component. +/// \param Val the input value. + +#ifdef __HLSL_ENABLE_16_BIT +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(int16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(int16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(int16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(int16_t4); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(uint16_t); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(uint16_t2); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(uint16_t3); +_HLSL_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(uint16_t4); +#endif + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(int); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(int2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(int3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(int4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(uint); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(uint2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(uint3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(uint4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(int64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(int64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(int64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(int64_t4); + +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint firstbitlow(uint64_t); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint2 firstbitlow(uint64_t2); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint3 firstbitlow(uint64_t3); +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) +uint4 firstbitlow(uint64_t4); + +//===----------------------------------------------------------------------===// +// floor builtins +//===----------------------------------------------------------------------===// + +/// \fn T floor(T Val) +/// \brief Returns the largest integer that is less than or equal to the input +/// value, \a Val. +/// \param Val The input value. + +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +half floor(half); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +half2 floor(half2); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +half3 floor(half3); +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +half4 floor(half4); + +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +float floor(float); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +float2 floor(float2); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +float3 floor(float3); +_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) +float4 floor(float4); + +//===----------------------------------------------------------------------===// +>>>>>>> Stashed changes // fmod builtins //===----------------------------------------------------------------------===// diff --git a/llvm/include/llvm/IR/IntrinsicsDirectX.td b/llvm/include/llvm/IR/IntrinsicsDirectX.td index ead7286f4311c..775d325feeb14 100644 --- a/llvm/include/llvm/IR/IntrinsicsDirectX.td +++ b/llvm/include/llvm/IR/IntrinsicsDirectX.td @@ -100,6 +100,10 @@ def int_dx_udot : DefaultAttrsIntrinsic<[LLVMVectorElementType<0>], [llvm_anyint_ty, LLVMScalarOrSameVectorWidth<0, LLVMVectorElementType<0>>], [IntrNoMem, Commutative] >; +def int_dx_dot2add : + DefaultAttrsIntrinsic<[llvm_float_ty], + [llvm_anyfloat_ty, LLVMMatchType<0>, llvm_float_ty], + [IntrNoMem, Commutative]>; def int_dx_dot4add_i8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; def int_dx_dot4add_u8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; diff --git a/llvm/include/llvm/IR/IntrinsicsSPIRV.td b/llvm/include/llvm/IR/IntrinsicsSPIRV.td index df3e137c80980..240c36513f0b6 100644 --- a/llvm/include/llvm/IR/IntrinsicsSPIRV.td +++ b/llvm/include/llvm/IR/IntrinsicsSPIRV.td @@ -87,6 +87,11 @@ let TargetPrefix = "spv" in { DefaultAttrsIntrinsic<[LLVMVectorElementType<0>], [llvm_anyint_ty, LLVMScalarOrSameVectorWidth<0, LLVMVectorElementType<0>>], [IntrNoMem, Commutative] >; + + def int_spv_dot2add : DefaultAttrsIntrinsic<[llvm_float_ty], + [llvm_anyfloat_ty, LLVMMatchType<0>, llvm_float_ty], + [IntrNoMem, Commutative]>; + def int_spv_dot4add_i8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; def int_spv_dot4add_u8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; def int_spv_wave_active_countbits : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i1_ty], [IntrConvergent, IntrNoMem]>; diff --git a/llvm/lib/Target/DirectX/DXIL.td b/llvm/lib/Target/DirectX/DXIL.td index ebe1d876d58b1..193b592a525a0 100644 --- a/llvm/lib/Target/DirectX/DXIL.td +++ b/llvm/lib/Target/DirectX/DXIL.td @@ -1098,6 +1098,17 @@ def RawBufferStore : DXILOp<140, rawBufferStore> { let stages = [Stages<DXIL1_2, [all_stages]>]; } +def Dot2AddHalf : DXILOp<162, dot2AddHalf> { + let Doc = "dot product of 2 vectors of half having size = 2, returns " + "float"; + let intrinsics = [IntrinSelect<int_dx_dot2add>]; + let arguments = [FloatTy, HalfTy, HalfTy, HalfTy, HalfTy]; + let result = FloatTy; + let overloads = [Overloads<DXIL1_0, []>]; + let stages = [Stages<DXIL1_0, [all_stages]>]; + let attributes = [Attributes<DXIL1_0, [ReadNone]>]; +} + def Dot4AddI8Packed : DXILOp<163, dot4AddPacked> { let Doc = "signed dot product of 4 x i8 vectors packed into i32, with " "accumulate to i32"; diff --git a/llvm/lib/Target/DirectX/DXILOpLowering.cpp b/llvm/lib/Target/DirectX/DXILOpLowering.cpp index dff9f3e03079e..10a726aba5ff3 100644 --- a/llvm/lib/Target/DirectX/DXILOpLowering.cpp +++ b/llvm/lib/Target/DirectX/DXILOpLowering.cpp @@ -75,6 +75,27 @@ static SmallVector<Value *> argVectorFlatten(CallInst *Orig, return NewOperands; } +static SmallVector<Value *> argVectorFlattenExcludeLastElement(CallInst *Orig, + IRBuilder<> &Builder) { + // Note: arg[NumOperands-1] is a pointer and is not needed by our flattening. + unsigned NumOperands = Orig->getNumOperands() - 2; + assert(NumOperands > 0); + Value *Arg0 = Orig->getOperand(0); + [[maybe_unused]] auto *VecArg0 = dyn_cast<FixedVectorType>(Arg0->getType()); + assert(VecArg0); + SmallVector<Value *> NewOperands = populateOperands(Arg0, Builder); + for (unsigned I = 1; I < NumOperands; ++I) { + Value *Arg = Orig->getOperand(I); + [[maybe_unused]] auto *VecArg = dyn_cast<FixedVectorType>(Arg->getType()); + assert(VecArg); + assert(VecArg0->getElementType() == VecArg->getElementType()); + assert(VecArg0->getNumElements() == VecArg->getNumElements()); + auto NextOperandList = populateOperands(Arg, Builder); + NewOperands.append(NextOperandList.begin(), NextOperandList.end()); + } + return NewOperands; +} + namespace { class OpLowerer { Module &M; @@ -168,6 +189,18 @@ class OpLowerer { } } else if (IsVectorArgExpansion) { Args = argVectorFlatten(CI, OpBuilder.getIRB()); + } else if (F.getIntrinsicID() == Intrinsic::dx_dot2add) { + unsigned NumOperands = CI->getNumOperands() - 1; + assert(NumOperands > 0); + Value *LastArg = CI->getOperand(NumOperands - 1); + + Args.push_back(LastArg); + + //dbgs() << "Value of LastArg" << LastArg->getName() << "\n"; + + + //Args = populateOperands(LastArg, OpBuilder.getIRB()); + Args.append(argVectorFlattenExcludeLastElement(CI, OpBuilder.getIRB())); } else { Args.append(CI->arg_begin(), CI->arg_end()); } >From 3e265ffc7ba3486027e63105acf2064699e58807 Mon Sep 17 00:00:00 2001 From: Sumit Agarwal <sumitagar...@microsoft.com> Date: Tue, 18 Mar 2025 17:33:30 -0700 Subject: [PATCH 2/4] WIP --- .../lib/Headers/hlsl/hlsl_alias_intrinsics.h | 10 + clang/lib/Headers/hlsl/hlsl_intrinsics.h | 366 ------------------ clang/test/CodeGenHLSL/builtins/dot2add.hlsl | 15 + llvm/test/CodeGen/DirectX/dot2add.ll | 8 + 4 files changed, 33 insertions(+), 366 deletions(-) create mode 100644 clang/test/CodeGenHLSL/builtins/dot2add.hlsl create mode 100644 llvm/test/CodeGen/DirectX/dot2add.ll diff --git a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h index 62054b368691d..b7b9369b3ace9 100644 --- a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h @@ -982,6 +982,16 @@ uint64_t dot(uint64_t3, uint64_t3); _HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) uint64_t dot(uint64_t4, uint64_t4); +//===----------------------------------------------------------------------===// +// dot2add builtins +//===----------------------------------------------------------------------===// + +/// \fn float dot2add(half2 a, half2 b, float c) + +_HLSL_AVAILABILITY(shadermodel, 6.4) +_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot2add) +float dot2add(half2, half2, float); + //===----------------------------------------------------------------------===// // dot4add builtins //===----------------------------------------------------------------------===// diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h index 38422229e018d..5459cbeb34fd0 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -118,372 +118,6 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X, } //===----------------------------------------------------------------------===// -<<<<<<< Updated upstream -======= -// dot product builtins -//===----------------------------------------------------------------------===// - -/// \fn K dot(T X, T Y) -/// \brief Return the dot product (a scalar value) of \a X and \a Y. -/// \param X The X input value. -/// \param Y The Y input value. - -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -half dot(half, half); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -half dot(half2, half2); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -half dot(half3, half3); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -half dot(half4, half4); - -#ifdef __HLSL_ENABLE_16_BIT -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int16_t dot(int16_t, int16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int16_t dot(int16_t2, int16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int16_t dot(int16_t3, int16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int16_t dot(int16_t4, int16_t4); - -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint16_t dot(uint16_t, uint16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint16_t dot(uint16_t2, uint16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint16_t dot(uint16_t3, uint16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint16_t dot(uint16_t4, uint16_t4); -#endif - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -float dot(float, float); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -float dot(float2, float2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -float dot(float3, float3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -float dot(float4, float4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -double dot(double, double); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int dot(int, int); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int dot(int2, int2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int dot(int3, int3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int dot(int4, int4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint dot(uint, uint); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint dot(uint2, uint2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint dot(uint3, uint3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint dot(uint4, uint4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int64_t dot(int64_t, int64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int64_t dot(int64_t2, int64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int64_t dot(int64_t3, int64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -int64_t dot(int64_t4, int64_t4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint64_t dot(uint64_t, uint64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint64_t dot(uint64_t2, uint64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint64_t dot(uint64_t3, uint64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) -uint64_t dot(uint64_t4, uint64_t4); - -//===----------------------------------------------------------------------===// -// dot4add builtins -//===----------------------------------------------------------------------===// - -/// \fn int dot4add_i8packed(uint A, uint B, int C) - -_HLSL_AVAILABILITY(shadermodel, 6.4) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot4add_i8packed) -int dot4add_i8packed(uint, uint, int); - -/// \fn uint dot4add_u8packed(uint A, uint B, uint C) - -_HLSL_AVAILABILITY(shadermodel, 6.4) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot4add_u8packed) -uint dot4add_u8packed(uint, uint, uint); - -//===----------------------------------------------------------------------===// -// dot2add builtins -//===----------------------------------------------------------------------===// - -/// \fn float dot2add(half2 a, half2 b, float c) - -_HLSL_AVAILABILITY(shadermodel, 6.4) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot2add) -float dot2add(half2, half2, float); - -//===----------------------------------------------------------------------===// -// exp builtins -//===----------------------------------------------------------------------===// - -/// \fn T exp(T x) -/// \brief Returns the base-e exponential, or \a e**x, of the specified value. -/// \param x The specified input value. -/// -/// The return value is the base-e exponential of the \a x parameter. - -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -half exp(half); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -half2 exp(half2); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -half3 exp(half3); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -half4 exp(half4); - -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -float exp(float); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -float2 exp(float2); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -float3 exp(float3); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp) -float4 exp(float4); - -//===----------------------------------------------------------------------===// -// exp2 builtins -//===----------------------------------------------------------------------===// - -/// \fn T exp2(T x) -/// \brief Returns the base 2 exponential, or \a 2**x, of the specified value. -/// \param x The specified input value. -/// -/// The base 2 exponential of the \a x parameter. - -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -half exp2(half); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -half2 exp2(half2); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -half3 exp2(half3); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -half4 exp2(half4); - -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -float exp2(float); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -float2 exp2(float2); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -float3 exp2(float3); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_exp2) -float4 exp2(float4); - -//===----------------------------------------------------------------------===// -// firstbithigh builtins -//===----------------------------------------------------------------------===// - -/// \fn T firstbithigh(T Val) -/// \brief Returns the location of the first set bit starting from the highest -/// order bit and working downward, per component. -/// \param Val the input value. - -#ifdef __HLSL_ENABLE_16_BIT -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(int16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(int16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(int16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(int16_t4); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(uint16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(uint16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(uint16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(uint16_t4); -#endif - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(int); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(int2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(int3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(int4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(uint); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(uint2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(uint3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(uint4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(int64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(int64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(int64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(int64_t4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint firstbithigh(uint64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint2 firstbithigh(uint64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint3 firstbithigh(uint64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbithigh) -uint4 firstbithigh(uint64_t4); - -//===----------------------------------------------------------------------===// -// firstbitlow builtins -//===----------------------------------------------------------------------===// - -/// \fn T firstbitlow(T Val) -/// \brief Returns the location of the first set bit starting from the lowest -/// order bit and working upward, per component. -/// \param Val the input value. - -#ifdef __HLSL_ENABLE_16_BIT -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(int16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(int16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(int16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(int16_t4); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(uint16_t); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(uint16_t2); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(uint16_t3); -_HLSL_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(uint16_t4); -#endif - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(int); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(int2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(int3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(int4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(uint); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(uint2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(uint3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(uint4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(int64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(int64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(int64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(int64_t4); - -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint firstbitlow(uint64_t); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint2 firstbitlow(uint64_t2); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint3 firstbitlow(uint64_t3); -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_elementwise_firstbitlow) -uint4 firstbitlow(uint64_t4); - -//===----------------------------------------------------------------------===// -// floor builtins -//===----------------------------------------------------------------------===// - -/// \fn T floor(T Val) -/// \brief Returns the largest integer that is less than or equal to the input -/// value, \a Val. -/// \param Val The input value. - -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -half floor(half); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -half2 floor(half2); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -half3 floor(half3); -_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -half4 floor(half4); - -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -float floor(float); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -float2 floor(float2); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -float3 floor(float3); -_HLSL_BUILTIN_ALIAS(__builtin_elementwise_floor) -float4 floor(float4); - -//===----------------------------------------------------------------------===// ->>>>>>> Stashed changes // fmod builtins //===----------------------------------------------------------------------===// diff --git a/clang/test/CodeGenHLSL/builtins/dot2add.hlsl b/clang/test/CodeGenHLSL/builtins/dot2add.hlsl new file mode 100644 index 0000000000000..07e438063c29d --- /dev/null +++ b/clang/test/CodeGenHLSL/builtins/dot2add.hlsl @@ -0,0 +1,15 @@ +// RUN: %clang_cc1 -finclude-default-header -triple \ +// RUN: dxil-pc-shadermodel6.3-compute %s -emit-llvm -disable-llvm-passes -o - | \ +// RUN: FileCheck %s -DTARGET=dx +// RUN: %clang_cc1 -finclude-default-header -triple \ +// RUN: spirv-pc-vulkan-compute %s -emit-llvm -disable-llvm-passes -o - | \ +// RUN: FileCheck %s -DTARGET=spv + +// Test basic lowering to runtime function call. + +// CHECK-LABEL: test +float test(half2 p1, half2 p2, float p3) { + return dot2add(p1, p2, p3); +} + +// CHECK: declare [[TY]] @llvm.[[TARGET]].dot4add.i8packed([[TY]], [[TY]], [[TY]]) diff --git a/llvm/test/CodeGen/DirectX/dot2add.ll b/llvm/test/CodeGen/DirectX/dot2add.ll new file mode 100644 index 0000000000000..b1019c36b56e8 --- /dev/null +++ b/llvm/test/CodeGen/DirectX/dot2add.ll @@ -0,0 +1,8 @@ +; RUN: opt -S -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-compute %s | FileCheck %s + +define noundef float @dot2add_simple(<2 x half> noundef %a, <2 x half> noundef %b, float %c) { +entry: +; CHECK: call float @dx.op.dot2AddHalf(i32 162, float %c, half %0, half %1, half %2, half %3) + %ret = call float @llvm.dx.dot2add(<2 x half> %a, <2 x half> %b, float %c) + ret float %ret +} \ No newline at end of file >From 7baee968d04f37b63072994f60cb20185dadb11a Mon Sep 17 00:00:00 2001 From: Sumit Agarwal <sumitagar...@microsoft.com> Date: Wed, 19 Mar 2025 02:53:09 -0700 Subject: [PATCH 3/4] WIP --- clang/test/CodeGenHLSL/builtins/dot2add.hlsl | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/clang/test/CodeGenHLSL/builtins/dot2add.hlsl b/clang/test/CodeGenHLSL/builtins/dot2add.hlsl index 07e438063c29d..ee7cb79bb26c4 100644 --- a/clang/test/CodeGenHLSL/builtins/dot2add.hlsl +++ b/clang/test/CodeGenHLSL/builtins/dot2add.hlsl @@ -1,14 +1,13 @@ // RUN: %clang_cc1 -finclude-default-header -triple \ // RUN: dxil-pc-shadermodel6.3-compute %s -emit-llvm -disable-llvm-passes -o - | \ // RUN: FileCheck %s -DTARGET=dx -// RUN: %clang_cc1 -finclude-default-header -triple \ -// RUN: spirv-pc-vulkan-compute %s -emit-llvm -disable-llvm-passes -o - | \ -// RUN: FileCheck %s -DTARGET=spv // Test basic lowering to runtime function call. // CHECK-LABEL: test float test(half2 p1, half2 p2, float p3) { + // CHECK-DXIL: %hlsl.dot2add = call reassoc nnan ninf nsz arcp afn float @llvm.dx.dot2add.v2f32(<2 x float> %0, <2 x float> %1, float %2) + // CHECK: ret float %hlsl.dot2add return dot2add(p1, p2, p3); } >From 0c5a6af1cc975cb4253f61d54622b40a62d3c373 Mon Sep 17 00:00:00 2001 From: Sumit Agarwal <sumitagar...@microsoft.com> Date: Wed, 19 Mar 2025 19:30:56 -0700 Subject: [PATCH 4/4] WIP: Mostly wrote everything. --- clang/lib/CodeGen/CGBuiltin.cpp | 7 ++- clang/lib/CodeGen/CGHLSLRuntime.h | 1 - .../lib/Headers/hlsl/hlsl_alias_intrinsics.h | 10 ----- .../lib/Headers/hlsl/hlsl_intrinsic_helpers.h | 8 ++++ clang/lib/Headers/hlsl/hlsl_intrinsics.h | 12 +++++ clang/lib/Sema/SemaHLSL.cpp | 45 +++++++++++++++---- .../SemaHLSL/BuiltIns/Dot2Add-errors.hlsl | 11 +++++ llvm/include/llvm/IR/IntrinsicsSPIRV.td | 5 --- llvm/lib/Target/DirectX/DXILOpLowering.cpp | 22 ++++++--- 9 files changed, 90 insertions(+), 31 deletions(-) create mode 100644 clang/test/SemaHLSL/BuiltIns/Dot2Add-errors.hlsl diff --git a/clang/lib/CodeGen/CGBuiltin.cpp b/clang/lib/CodeGen/CGBuiltin.cpp index 8c0f42e0c85f7..b3d9db5be7d8d 100644 --- a/clang/lib/CodeGen/CGBuiltin.cpp +++ b/clang/lib/CodeGen/CGBuiltin.cpp @@ -19682,11 +19682,16 @@ Value *CodeGenFunction::EmitHLSLBuiltinExpr(unsigned BuiltinID, ArrayRef<Value *>{Op0, Op1}, nullptr, "hlsl.dot"); } case Builtin::BI__builtin_hlsl_dot2add: { + llvm::Triple::ArchType Arch = CGM.getTarget().getTriple().getArch(); + if (Arch != llvm::Triple::dxil) { + llvm_unreachable("Intrinsic dot2add can be executed as a builtin only on dxil"); + } Value *A = EmitScalarExpr(E->getArg(0)); Value *B = EmitScalarExpr(E->getArg(1)); Value *C = EmitScalarExpr(E->getArg(2)); - Intrinsic::ID ID = CGM.getHLSLRuntime().getDot2AddIntrinsic(); + //llvm::Intrinsic::dx_##IntrinsicPostfix + Intrinsic::ID ID = llvm ::Intrinsic::dx_dot2add; return Builder.CreateIntrinsic( /*ReturnType=*/C->getType(), ID, ArrayRef<Value *>{A, B, C}, nullptr, "hlsl.dot2add"); diff --git a/clang/lib/CodeGen/CGHLSLRuntime.h b/clang/lib/CodeGen/CGHLSLRuntime.h index 5ba69819e5431..23f187b24284f 100644 --- a/clang/lib/CodeGen/CGHLSLRuntime.h +++ b/clang/lib/CodeGen/CGHLSLRuntime.h @@ -99,7 +99,6 @@ class CGHLSLRuntime { GENERATE_HLSL_INTRINSIC_FUNCTION(FDot, fdot) GENERATE_HLSL_INTRINSIC_FUNCTION(SDot, sdot) GENERATE_HLSL_INTRINSIC_FUNCTION(UDot, udot) - GENERATE_HLSL_INTRINSIC_FUNCTION(Dot2Add, dot2add) GENERATE_HLSL_INTRINSIC_FUNCTION(Dot4AddI8Packed, dot4add_i8packed) GENERATE_HLSL_INTRINSIC_FUNCTION(Dot4AddU8Packed, dot4add_u8packed) GENERATE_HLSL_INTRINSIC_FUNCTION(WaveActiveAllTrue, wave_all) diff --git a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h index b7b9369b3ace9..62054b368691d 100644 --- a/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_alias_intrinsics.h @@ -982,16 +982,6 @@ uint64_t dot(uint64_t3, uint64_t3); _HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot) uint64_t dot(uint64_t4, uint64_t4); -//===----------------------------------------------------------------------===// -// dot2add builtins -//===----------------------------------------------------------------------===// - -/// \fn float dot2add(half2 a, half2 b, float c) - -_HLSL_AVAILABILITY(shadermodel, 6.4) -_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot2add) -float dot2add(half2, half2, float); - //===----------------------------------------------------------------------===// // dot4add builtins //===----------------------------------------------------------------------===// diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h index 5f7c047dbf340..46653d7b295b2 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsic_helpers.h @@ -45,6 +45,14 @@ distance_vec_impl(vector<T, N> X, vector<T, N> Y) { return length_vec_impl(X - Y); } +constexpr float dot2add_impl(half2 a, half2 b, float c) { +#if defined(__DIRECTX__) + return __builtin_hlsl_dot2add(a, b, c); +#else + return dot(a, b) + c; +#endif +} + template <typename T> constexpr T reflect_impl(T I, T N) { return I - 2 * N * I * N; } diff --git a/clang/lib/Headers/hlsl/hlsl_intrinsics.h b/clang/lib/Headers/hlsl/hlsl_intrinsics.h index 5459cbeb34fd0..b1c1335ce3328 100644 --- a/clang/lib/Headers/hlsl/hlsl_intrinsics.h +++ b/clang/lib/Headers/hlsl/hlsl_intrinsics.h @@ -117,6 +117,18 @@ const inline float distance(__detail::HLSL_FIXED_VECTOR<float, N> X, return __detail::distance_vec_impl(X, Y); } +//===----------------------------------------------------------------------===// +// dot2add builtins +//===----------------------------------------------------------------------===// + +/// \fn float dot2add(half2 a, half2 b, float c) +/// \brief Dot product of 2 vector of type half and add a float scalar value. + +_HLSL_AVAILABILITY(shadermodel, 6.4) +const inline float dot2add(half2 a, half2 b, float c) { + return __detail::dot2add_impl(a, b, c); +} + //===----------------------------------------------------------------------===// // fmod builtins //===----------------------------------------------------------------------===// diff --git a/clang/lib/Sema/SemaHLSL.cpp b/clang/lib/Sema/SemaHLSL.cpp index 36de110e75e8a..98dc1b3fe4e77 100644 --- a/clang/lib/Sema/SemaHLSL.cpp +++ b/clang/lib/Sema/SemaHLSL.cpp @@ -1989,7 +1989,7 @@ void SemaHLSL::diagnoseAvailabilityViolations(TranslationUnitDecl *TU) { } // Helper function for CheckHLSLBuiltinFunctionCall -static bool CheckVectorElementCallArgs(Sema *S, CallExpr *TheCall) { +static bool CheckVectorElementCallArgs(Sema *S, CallExpr *TheCall, unsigned NumArgs) { assert(TheCall->getNumArgs() > 1); ExprResult A = TheCall->getArg(0); @@ -1999,7 +1999,7 @@ static bool CheckVectorElementCallArgs(Sema *S, CallExpr *TheCall) { SourceLocation BuiltinLoc = TheCall->getBeginLoc(); bool AllBArgAreVectors = true; - for (unsigned i = 1; i < TheCall->getNumArgs(); ++i) { + for (unsigned i = 1; i < NumArgs; ++i) { ExprResult B = TheCall->getArg(i); QualType ArgTyB = B.get()->getType(); auto *VecTyB = ArgTyB->getAs<VectorType>(); @@ -2049,6 +2049,10 @@ static bool CheckVectorElementCallArgs(Sema *S, CallExpr *TheCall) { return false; } +static bool CheckVectorElementCallArgs(Sema *S, CallExpr *TheCall) { + return CheckVectorElementCallArgs(S, TheCall, TheCall->getNumArgs()); +} + static bool CheckAllArgsHaveSameType(Sema *S, CallExpr *TheCall) { assert(TheCall->getNumArgs() > 1); QualType ArgTy0 = TheCall->getArg(0)->getType(); @@ -2091,10 +2095,10 @@ static bool CheckArgTypeIsCorrect( return false; } -static bool CheckAllArgTypesAreCorrect( - Sema *S, CallExpr *TheCall, QualType ExpectedType, +static bool CheckArgTypesAreCorrect( + Sema *S, CallExpr *TheCall, unsigned NumArgs, QualType ExpectedType, llvm::function_ref<bool(clang::QualType PassedType)> Check) { - for (unsigned i = 0; i < TheCall->getNumArgs(); ++i) { + for (unsigned i = 0; i < NumArgs; ++i) { Expr *Arg = TheCall->getArg(i); if (CheckArgTypeIsCorrect(S, Arg, ExpectedType, Check)) { return true; @@ -2103,6 +2107,13 @@ static bool CheckAllArgTypesAreCorrect( return false; } +static bool CheckAllArgTypesAreCorrect( + Sema *S, CallExpr *TheCall, QualType ExpectedType, + llvm::function_ref<bool(clang::QualType PassedType)> Check) { + return CheckArgTypesAreCorrect(S, TheCall, TheCall->getNumArgs(), + ExpectedType, Check); +} + static bool CheckAllArgsHaveFloatRepresentation(Sema *S, CallExpr *TheCall) { auto checkAllFloatTypes = [](clang::QualType PassedType) -> bool { return !PassedType->hasFloatingRepresentation(); @@ -2146,15 +2157,17 @@ static bool CheckModifiableLValue(Sema *S, CallExpr *TheCall, return true; } -static bool CheckNoDoubleVectors(Sema *S, CallExpr *TheCall) { +static bool CheckNoDoubleVectors(Sema *S, CallExpr *TheCall, + unsigned NumArgs, QualType ExpectedType) { auto checkDoubleVector = [](clang::QualType PassedType) -> bool { if (const auto *VecTy = PassedType->getAs<VectorType>()) return VecTy->getElementType()->isDoubleType(); return false; }; - return CheckAllArgTypesAreCorrect(S, TheCall, S->Context.FloatTy, - checkDoubleVector); + return CheckArgTypesAreCorrect(S, TheCall, NumArgs, + ExpectedType, checkDoubleVector); } + static bool CheckFloatingOrIntRepresentation(Sema *S, CallExpr *TheCall) { auto checkAllSignedTypes = [](clang::QualType PassedType) -> bool { return !PassedType->hasIntegerRepresentation() && @@ -2468,7 +2481,21 @@ bool SemaHLSL::CheckBuiltinFunctionCall(unsigned BuiltinID, CallExpr *TheCall) { return true; if (SemaRef.BuiltinVectorToScalarMath(TheCall)) return true; - if (CheckNoDoubleVectors(&SemaRef, TheCall)) + if (CheckNoDoubleVectors(&SemaRef, TheCall, + TheCall->getNumArgs(), SemaRef.Context.FloatTy)) + return true; + break; + } + case Builtin::BI__builtin_hlsl_dot2add: { + if (SemaRef.checkArgCount(TheCall, 3)) + return true; + if (CheckVectorElementCallArgs(&SemaRef, TheCall, TheCall->getNumArgs() - 1)) + return true; + if (CheckArgTypeMatches(&SemaRef, TheCall->getArg(2), SemaRef.getASTContext().FloatTy)) + return true; + if (CheckNoDoubleVectors(&SemaRef, TheCall, + TheCall->getNumArgs() - 1, + SemaRef.Context.HalfTy)) return true; break; } diff --git a/clang/test/SemaHLSL/BuiltIns/Dot2Add-errors.hlsl b/clang/test/SemaHLSL/BuiltIns/Dot2Add-errors.hlsl new file mode 100644 index 0000000000000..61282a319dafd --- /dev/null +++ b/clang/test/SemaHLSL/BuiltIns/Dot2Add-errors.hlsl @@ -0,0 +1,11 @@ +// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -emit-llvm-only -disable-llvm-passes -verify + +bool test_too_few_arg() { + return __builtin_hlsl_dot2add(); + // expected-error@-1 {{too few arguments to function call, expected 3, have 0}} +} + +bool test_too_many_arg(half2 p1, half2 p2, float p3) { + return __builtin_hlsl_dot2add(p1, p2, p3, p1); + // expected-error@-1 {{too many arguments to function call, expected 3, have 4}} +} diff --git a/llvm/include/llvm/IR/IntrinsicsSPIRV.td b/llvm/include/llvm/IR/IntrinsicsSPIRV.td index 240c36513f0b6..df3e137c80980 100644 --- a/llvm/include/llvm/IR/IntrinsicsSPIRV.td +++ b/llvm/include/llvm/IR/IntrinsicsSPIRV.td @@ -87,11 +87,6 @@ let TargetPrefix = "spv" in { DefaultAttrsIntrinsic<[LLVMVectorElementType<0>], [llvm_anyint_ty, LLVMScalarOrSameVectorWidth<0, LLVMVectorElementType<0>>], [IntrNoMem, Commutative] >; - - def int_spv_dot2add : DefaultAttrsIntrinsic<[llvm_float_ty], - [llvm_anyfloat_ty, LLVMMatchType<0>, llvm_float_ty], - [IntrNoMem, Commutative]>; - def int_spv_dot4add_i8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; def int_spv_dot4add_u8packed : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i32_ty, llvm_i32_ty, llvm_i32_ty], [IntrNoMem]>; def int_spv_wave_active_countbits : DefaultAttrsIntrinsic<[llvm_i32_ty], [llvm_i1_ty], [IntrConvergent, IntrNoMem]>; diff --git a/llvm/lib/Target/DirectX/DXILOpLowering.cpp b/llvm/lib/Target/DirectX/DXILOpLowering.cpp index 10a726aba5ff3..f7ed0c5071d75 100644 --- a/llvm/lib/Target/DirectX/DXILOpLowering.cpp +++ b/llvm/lib/Target/DirectX/DXILOpLowering.cpp @@ -55,9 +55,8 @@ static SmallVector<Value *> populateOperands(Value *Arg, IRBuilder<> &Builder) { } static SmallVector<Value *> argVectorFlatten(CallInst *Orig, - IRBuilder<> &Builder) { - // Note: arg[NumOperands-1] is a pointer and is not needed by our flattening. - unsigned NumOperands = Orig->getNumOperands() - 1; + IRBuilder<> &Builder, + unsigned NumOperands) { assert(NumOperands > 0); Value *Arg0 = Orig->getOperand(0); [[maybe_unused]] auto *VecArg0 = dyn_cast<FixedVectorType>(Arg0->getType()); @@ -75,6 +74,12 @@ static SmallVector<Value *> argVectorFlatten(CallInst *Orig, return NewOperands; } +static SmallVector<Value *> argVectorFlatten(CallInst *Orig, + IRBuilder<> &Builder) { + // Note: arg[NumOperands-1] is a pointer and is not needed by our flattening. + return argVectorFlatten(Orig, Builder, Orig->getNumOperands() - 1); +} +/* static SmallVector<Value *> argVectorFlattenExcludeLastElement(CallInst *Orig, IRBuilder<> &Builder) { // Note: arg[NumOperands-1] is a pointer and is not needed by our flattening. @@ -95,7 +100,7 @@ static SmallVector<Value *> argVectorFlattenExcludeLastElement(CallInst *Orig, } return NewOperands; } - +*/ namespace { class OpLowerer { Module &M; @@ -190,7 +195,13 @@ class OpLowerer { } else if (IsVectorArgExpansion) { Args = argVectorFlatten(CI, OpBuilder.getIRB()); } else if (F.getIntrinsicID() == Intrinsic::dx_dot2add) { - unsigned NumOperands = CI->getNumOperands() - 1; + // arg[NumOperands-1] is a pointer and is not needed by our flattening. + // arg[NumOperands-2] also does not need to be flattened because it is a scalar. + unsigned NumOperands = CI->getNumOperands() - 2; + Args.push_back(CI->getArgOperand(NumOperands)); + Args.append(argVectorFlatten(CI, OpBuilder.getIRB(), NumOperands)); + + /*unsigned NumOperands = CI->getNumOperands() - 1; assert(NumOperands > 0); Value *LastArg = CI->getOperand(NumOperands - 1); @@ -201,6 +212,7 @@ class OpLowerer { //Args = populateOperands(LastArg, OpBuilder.getIRB()); Args.append(argVectorFlattenExcludeLastElement(CI, OpBuilder.getIRB())); + */ } else { Args.append(CI->arg_begin(), CI->arg_end()); } _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits