================ @@ -0,0 +1,111 @@ +// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s + +// CHECK: %struct.S = type { <2 x i32>, float } +// CHECK: [[ConstS:@.*]] = private unnamed_addr constant %struct.S { <2 x i32> splat (i32 1), float 1.000000e+00 }, align 8 +// CHECK: [[ConstArr:.*]] = private unnamed_addr constant [2 x <2 x i32>] [<2 x i32> splat (i32 1), <2 x i32> zeroinitializer], align 8 + +struct S { + bool2 bv; + float f; +}; + +// CHECK-LABEL: define noundef i1 {{.*}}fn1{{.*}} +// CHECK: [[B:%.*]] = alloca <2 x i32>, align 8 +// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 8 +// CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 8 +// CHECK-NEXT: [[L:%.*]] = trunc <2 x i32> [[BoolVec:%.*]] to <2 x i1> +// CHECK-NEXT: [[VecExt:%.*]] = extractelement <2 x i1> [[L]], i32 0 +// CHECK-NEXT: ret i1 [[VecExt]] +bool fn1() { + bool2 B = {true,true}; + return B[0]; +} + +// CHECK-LABEL: define noundef <2 x i1> {{.*}}fn2{{.*}} +// CHECK: [[VAddr:%.*]] = alloca i32, align 4 +// CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8 +// CHECK-NEXT: [[StoreV:%.*]] = zext i1 {{.*}} to i32 +// CHECK-NEXT: store i32 [[StoreV]], ptr [[VAddr]], align 4 +// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[VAddr]], align 4 +// CHECK-NEXT: [[LoadV:%.*]] = trunc i32 [[L]] to i1 +// CHECK-NEXT: [[Vec:%.*]] = insertelement <2 x i1> poison, i1 [[LoadV]], i32 0 +// CHECK-NEXT: [[Vec1:%.*]] = insertelement <2 x i1> [[Vec]], i1 true, i32 1 +// CHECK-NEXT: [[Z:%.*]] = zext <2 x i1> [[Vec1]] to <2 x i32> +// CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 8 +// CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 8 +// CHECK-NEXT: [[LoadV2:%.*]] = trunc <2 x i32> [[LoadBV]] to <2 x i1> +// CHECK-NEXT: ret <2 x i1> [[LoadV2]] +bool2 fn2(bool V) { + bool2 A = {V,true}; + return A; +} + +// CHECK-LABEL: define noundef i1 {{.*}}fn3{{.*}} +// CHECK: [[s:%.*]] = alloca %struct.S, align 8 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[s]], ptr align 8 [[ConstS]], i32 16, i1 false) +// CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[s]], i32 0, i32 0 +// CHECK-NEXT: [[LBV:%.*]] = load <2 x i32>, ptr [[BV]], align 8 +// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[LBV]] to <2 x i1> +// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 0 +// CHECK-NEXT: ret i1 [[VX]] +bool fn3() { + S s = {{true,true}, 1.0}; + return s.bv[0]; +} + +// CHECK-LABEL: define noundef i1 {{.*}}fn4{{.*}} +// CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 [[ConstArr]], i32 16, i1 false) +// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0 +// CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Idx]], align 8 +// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[L]] to <2 x i1> +// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 1 +// CHECK-NEXT: ret i1 [[VX]] +bool fn4() { + bool2 Arr[2] = {{true,true}, {false,false}}; + return Arr[0][1]; +} + +// CHECK-LABEL: define void {{.*}}fn5{{.*}} +// CHECK: [[Arr:%.*]] = alloca <2 x i32>, align 8 +// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[Arr]], align 8 +// CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Arr]], align 8 +// CHECK-NEXT: [[V:%.*]] = insertelement <2 x i32> [[L]], i32 0, i32 1 +// CHECK-NEXT: store <2 x i32> [[V]], ptr [[Arr]], align 8 +// CHECK-NEXT: ret void +void fn5() { + bool2 Arr = {true,true}; + Arr[1] = false; +} + +// CHECK-LABEL: define void {{.*}}fn6{{.*}} +// CHECK: [[V:%.*]] = alloca i32, align 4 +// CHECK-NEXT: [[S:%.*]] = alloca %struct.S, align 8 +// CHECK-NEXT: store i32 0, ptr [[V]], align 4 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[S]], ptr align 8 {{.*}}, i32 16, i1 false) +// CHECK-NEXT: [[Y:%.*]] = load i32, ptr [[V]], align 4 +// CHECK-NEXT: [[LV:%.*]] = trunc i32 [[Y]] to i1 +// CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[S]], i32 0, i32 0 +// CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[BV]], align 8 +// CHECK-NEXT: [[Z:%.*]] = zext i1 [[LV]] to i32 +// CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 [[Z]], i32 1 +// CHECK-NEXT: store <2 x i32> [[VI]], ptr [[BV]], align 8 +// CHECK-NEXT: ret void +void fn6() { + bool V = false; + S s = {{true,true}, 1.0}; + s.bv[1] = V; +} + +// CHECK-LABEL: define void {{.*}}fn7{{.*}} +// CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 8 {{.*}}, i32 16, i1 false) +// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr [[Arr]], i32 0, i32 0 +// CHECK-NEXT: [[X:%.*]] = load <2 x i32>, ptr [[Idx]], align 8 +// CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> [[X]], i32 0, i32 1 +// CHECK-NEXT: store <2 x i32> [[VI]], ptr [[Idx]], align 8 +// CHECK-NEXT: ret void +void fn7() { + bool2 Arr[2] = {{true,true}, {false,false}}; + Arr[0][1] = false; +} ---------------- farzonl wrote:
add a new line https://github.com/llvm/llvm-project/pull/123977 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits