================ @@ -0,0 +1,87 @@ +// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.3-library -x hlsl -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s + +// array splat +// CHECK-LABEL: define void {{.*}}call4 +// CHECK: [[B:%.*]] = alloca [2 x i32], align 4 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 +// CHECK-NEXT: store i32 3, ptr [[G1]], align 4 +// CHECK-NEXT: store i32 3, ptr [[G2]], align 4 +export void call4() { + int B[2] = {1,2}; + B = (int[2])3; +} + +// splat from vector of length 1 +// CHECK-LABEL: define void {{.*}}call8 +// CHECK: [[A:%.*]] = alloca <1 x i32>, align 4 +// CHECK-NEXT: [[B:%.*]] = alloca [2 x i32], align 4 +// CHECK-NEXT: store <1 x i32> splat (i32 1), ptr [[A]], align 4 +// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[B]], ptr align 4 {{.*}}, i32 8, i1 false) +// CHECK-NEXT: [[L:%.*]] = load <1 x i32>, ptr [[A]], align 4 +// CHECK-NEXT: [[VL:%.*]] = extractelement <1 x i32> [[L]], i32 0 +// CHECK-NEXT: [[G1:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 0 +// CHECK-NEXT: [[G2:%.*]] = getelementptr inbounds [2 x i32], ptr [[B]], i32 0, i32 1 +// CHECK-NEXT: store i32 [[VL]], ptr [[G1]], align 4 +// CHECK-NEXT: store i32 [[VL]], ptr [[G2]], align 4 +export void call8() { + int1 A = {1}; + int B[2] = {1,2}; + B = (int[2])A; +} + +// vector splat from vector of length 1 +// CHECK-LABEL: define void {{.*}}call1 +// CHECK: [[B:%.*]] = alloca <1 x float>, align 4 +// CHECK-NEXT: [[A:%.*]] = alloca <4 x i32>, align 16 +// CHECK-NEXT: store <1 x float> splat (float 1.000000e+00), ptr [[B]], align 4 +// CHECK-NEXT: [[L:%.*]] = load <1 x float>, ptr [[B]], align 4 +// CHECK-NEXT: [[VL:%.*]] = extractelement <1 x float> [[L]], i32 0 +// CHECK-NEXT: [[C:%.*]] = fptosi float [[VL]] to i32 +// CHECK-NEXT: [[SI:%.*]] = insertelement <4 x i32> poison, i32 [[C]], i64 0 +// CHECK-NEXT: [[S:%.*]] = shufflevector <4 x i32> [[SI]], <4 x i32> poison, <4 x i32> zeroinitializer +// CHECK-NEXT: store <4 x i32> [[S]], ptr [[A]], align 16 +export void call1() { + float1 B = {1.0}; + int4 A = (int4)B; +} + +struct S { + int X; + float Y; +}; + +// struct splats? ---------------- spall wrote:
I wrote this so long ago that I'm not sure what I meant, but I was probably just bewildered that this was allowed behavior. I'll remove the ? to clarify https://github.com/llvm/llvm-project/pull/118992 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits