https://github.com/spall updated 
https://github.com/llvm/llvm-project/pull/123977

>From 50f8b16bf83d70cc37f2ac7e70c9195a4c4cda02 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Thu, 16 Jan 2025 01:32:25 +0000
Subject: [PATCH 01/10] wip

---
 clang/lib/CodeGen/CGExpr.cpp       | 19 +++++++++++++++++++
 clang/lib/CodeGen/CodeGenTypes.cpp |  6 ++++++
 2 files changed, 25 insertions(+)

diff --git a/clang/lib/CodeGen/CGExpr.cpp b/clang/lib/CodeGen/CGExpr.cpp
index 054f8d1eadb8c5..be8effb4dd40e7 100644
--- a/clang/lib/CodeGen/CGExpr.cpp
+++ b/clang/lib/CodeGen/CGExpr.cpp
@@ -1986,6 +1986,10 @@ llvm::Value *CodeGenFunction::EmitLoadOfScalar(Address 
Addr, bool Volatile,
   if (const auto *ClangVecTy = Ty->getAs<VectorType>()) {
     // Boolean vectors use `iN` as storage type.
     if (ClangVecTy->isExtVectorBoolType()) {
+      if (getLangOpts().HLSL) {
+       llvm::Value *Value = Builder.CreateLoad(Addr, Volatile, "load_boolvec");
+       return EmitFromMemory(Value, Ty);
+      }
       llvm::Type *ValTy = ConvertType(Ty);
       unsigned ValNumElems =
           cast<llvm::FixedVectorType>(ValTy)->getNumElements();
@@ -2064,6 +2068,9 @@ llvm::Value *CodeGenFunction::EmitToMemory(llvm::Value 
*Value, QualType Ty) {
 
   if (Ty->isExtVectorBoolType()) {
     llvm::Type *StoreTy = convertTypeForLoadStore(Ty, Value->getType());
+    if (getLangOpts().HLSL)
+      return Builder.CreateZExt(Value, StoreTy);
+
     // Expand to the memory bit width.
     unsigned MemNumElems = StoreTy->getPrimitiveSizeInBits();
     // <N x i1> --> <P x i1>.
@@ -2081,6 +2088,9 @@ llvm::Value *CodeGenFunction::EmitToMemory(llvm::Value 
*Value, QualType Ty) {
 llvm::Value *CodeGenFunction::EmitFromMemory(llvm::Value *Value, QualType Ty) {
   if (Ty->isExtVectorBoolType()) {
     const auto *RawIntTy = Value->getType();
+    if (getLangOpts().HLSL)
+      return Builder.CreateTrunc(Value, ConvertType(Ty), "loadedv");
+       
     // Bitcast iP --> <P x i1>.
     auto *PaddedVecTy = llvm::FixedVectorType::get(
         Builder.getInt1Ty(), RawIntTy->getPrimitiveSizeInBits());
@@ -2407,6 +2417,11 @@ void CodeGenFunction::EmitStoreThroughLValue(RValue Src, 
LValue Dst,
       // Read/modify/write the vector, inserting the new element.
       llvm::Value *Vec = Builder.CreateLoad(Dst.getVectorAddress(),
                                             Dst.isVolatileQualified());
+      llvm::Type *OldVecTy = Vec->getType();
+      if (getLangOpts().HLSL && Dst.getType()->isExtVectorBoolType())
+        
+       Vec = Builder.CreateTrunc(Vec, ConvertType(Dst.getType()), 
"truncboolv");
+      
       auto *IRStoreTy = dyn_cast<llvm::IntegerType>(Vec->getType());
       if (IRStoreTy) {
         auto *IRVecTy = llvm::FixedVectorType::get(
@@ -2420,6 +2435,10 @@ void CodeGenFunction::EmitStoreThroughLValue(RValue Src, 
LValue Dst,
         // <N x i1> --> <iN>.
         Vec = Builder.CreateBitCast(Vec, IRStoreTy);
       }
+
+      if (getLangOpts().HLSL && Dst.getType()->isExtVectorBoolType())
+       Vec = Builder.CreateZExt(Vec, OldVecTy);
+      
       Builder.CreateStore(Vec, Dst.getVectorAddress(),
                           Dst.isVolatileQualified());
       return;
diff --git a/clang/lib/CodeGen/CodeGenTypes.cpp 
b/clang/lib/CodeGen/CodeGenTypes.cpp
index 09191a4901f493..e7f280e3823a3f 100644
--- a/clang/lib/CodeGen/CodeGenTypes.cpp
+++ b/clang/lib/CodeGen/CodeGenTypes.cpp
@@ -112,6 +112,12 @@ llvm::Type *CodeGenTypes::ConvertTypeForMem(QualType T) {
   // Check for the boolean vector case.
   if (T->isExtVectorBoolType()) {
     auto *FixedVT = cast<llvm::FixedVectorType>(R);
+    
+    if (Context.getLangOpts().HLSL) {
+      llvm::Type *IRElemTy = ConvertTypeForMem(Context.BoolTy);
+      return llvm::FixedVectorType::get(IRElemTy, FixedVT->getNumElements());
+    }
+    
     // Pad to at least one byte.
     uint64_t BytePadded = std::max<uint64_t>(FixedVT->getNumElements(), 8);
     return llvm::IntegerType::get(FixedVT->getContext(), BytePadded);

>From b231f4e47ed263bf798455d8d303383caf1be635 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Thu, 16 Jan 2025 19:30:58 +0000
Subject: [PATCH 02/10] bool vector swizzle is allowed in hlsl

---
 clang/lib/Sema/SemaExprMember.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/clang/lib/Sema/SemaExprMember.cpp 
b/clang/lib/Sema/SemaExprMember.cpp
index d130e8b86bc56d..dcf7feab752b5e 100644
--- a/clang/lib/Sema/SemaExprMember.cpp
+++ b/clang/lib/Sema/SemaExprMember.cpp
@@ -1697,7 +1697,7 @@ static ExprResult LookupMemberExpr(Sema &S, LookupResult 
&R,
         QualType(), false);
   }
 
-  if (BaseType->isExtVectorBoolType()) {
+  if (BaseType->isExtVectorBoolType() && !S.Context.getLangOpts().HLSL) {
     // We disallow element access for ext_vector_type bool.  There is no way to
     // materialize a reference to a vector element as a pointer (each element 
is
     // one bit in the vector).

>From dd7e4595f47fb02fab4450e69a5ab07fd21f67d3 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Tue, 21 Jan 2025 16:50:33 +0000
Subject: [PATCH 03/10] swizzle tests for boolean vectors

---
 .../CodeGenHLSL/builtins/ScalarSwizzles.hlsl  | 79 ++++++++++++++++++-
 1 file changed, 77 insertions(+), 2 deletions(-)

diff --git a/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl 
b/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
index 97711c9ee25a10..8e246959df94fe 100644
--- a/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
@@ -11,13 +11,23 @@ int2 ToTwoInts(int V){
 }
 
 // CHECK-LABEL: ToFourFloats
-// [[splat:%.*]] = insertelement <1 x float> poison, float {{.*}}, i64 0
-// [[vec4:%.*]] = shufflevector <1 x float> [[splat]], <1 x float> poison, <4 
x i32> zeroinitializer
+// CHECK: [[splat:%.*]] = insertelement <1 x float> poison, float {{.*}}, i64 0
+// CHECK: [[vec4:%.*]] = shufflevector <1 x float> [[splat]], <1 x float> 
poison, <4 x i32> zeroinitializer
 // ret <4 x float> [[vec4]]
 float4 ToFourFloats(float V){
   return V.rrrr;
 }
 
+// CHECK-LABEL: ToFourBools
+// CHECK: {{%.*}} = zext i1 {{.*}} to i32
+// CHECK: [[splat:%.*]] = insertelement <1 x i32> poison, i32 {{.*}}, i64 0
+// CHECK-NEXT: [[vec4:%.*]] = shufflevector <1 x i32> [[splat]], <1 x i32> 
poison, <4 x i32> zeroinitializer
+// CHECK-NEXT: [[vec2Ret:%.*]] = trunc <4 x i32> [[vec4]] to <4 x i1>
+// CHECK-NEXT: ret <4 x i1> [[vec2Ret]]
+bool4 ToFourBools(bool V) {
+  return V.rrrr;
+}
+
 // CHECK-LABEL: FillOne
 // CHECK: [[vec1Ptr:%.*]] = alloca <1 x i32>, align 4
 // CHECK: store <1 x i32> splat (i32 1), ptr [[vec1Ptr]], align 4
@@ -93,6 +103,17 @@ vector<float, 1> FillOneHalfFloat(){
   return .5f.r;
 }
 
+// CHECK-LABEL: FillTrue
+// CHECK: [[Tmp:%.*]] = alloca <1 x i32>, align 1
+// CHECK-NEXT: store <1 x i1> splat (i1 true), ptr [[Tmp]], align 1
+// CHECK-NEXT: [[Vec1:%.*]] = load <1 x i32>, ptr [[Tmp]], align 1
+// CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Vec1]], <1 x i32> 
poison, <2 x i32> zeroinitializer
+// CHECK-NEXT: [[Vec2Ret:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
+// CHECK-NEXT: ret <2 x i1> [[Vec2Ret]]
+bool2 FillTrue() {
+  return true.xx;
+}
+
 // The initial codegen for this case is correct but a bit odd. The IR optimizer
 // cleans this up very nicely.
 
@@ -110,6 +131,24 @@ float2 HowManyFloats(float V) {
   return V.rr.rr;
 }
 
+// CHECK-LABEL: HowManyBools
+// CHECK: [[VAddr:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[Vec2Ptr:%.*]] = alloca <2 x i32>, align 1
+// CHECK-NEXT: [[Tmp:%.*]] = zext i1 {{.*}} to i32
+// CHECK-NEXT: store i32 [[Tmp]], ptr [[VAddr]], align 4
+// CHECK-NEXT: [[VVal:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[Splat:%.*]] = insertelement <1 x i32> poison, i32 [[VVal]], 
i64 0
+// CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Splat]], <1 x i32> 
poison, <2 x i32> zeroinitializer
+// CHECK-NEXT: [[Trunc:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
+// CHECK-NEXT: store <2 x i1> [[Trunc]], ptr [[Vec2Ptr]], align 1
+// CHECK-NEXT: [[V2:%.*]] = load <2 x i32>, ptr [[Vec2Ptr]], align 1
+// CHECK-NEXT: [[V3:%.*]] = shufflevector <2 x i32> [[V2]], <2 x i32> poison, 
<2 x i32> zeroinitializer
+// CHECK-NEXT: [[LV1:%.*]] = trunc <2 x i32> [[V3]] to <2 x i1>
+// CHECK-NEXT: ret <2 x i1> [[LV1]]
+bool2 HowManyBools(bool V) {
+  return V.rr.rr;
+}
+
 // This codegen is gnarly because `1.l` is a double, so this creates double
 // vectors that need to be truncated down to floats. The optimizer cleans this
 // up nicely too.
@@ -166,3 +205,39 @@ int AssignInt(int V){
   X.x = V.x + V.x;
   return X;
 }
+
+// CHECK-LABEL: AssignBool
+// CHECK: [[VAddr:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[XAddr:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[Zext:%.*]] = zext i1 %V to i32
+// CHECK-NEXT: store i32 [[Zext]], ptr [[VAddr]], align 4
+// CHECK-NEXT: [[X:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[Splat:%.*]] = insertelement <1 x i32> poison, i32 [[X]], i64 0
+// CHECK-NEXT: [[Y:%.*]] = extractelement <1 x i32> [[Splat]], i32 0
+// CHECK-NEXT: [[Z:%.*]] = trunc i32 [[Y]] to i1
+// CHECK-NEXT: [[A:%.*]] = zext i1 [[Z]] to i32
+// CHECK-NEXT: store i32 [[A]], ptr [[XAddr]], align 4
+// CHECK-NEXT: [[B:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[Splat2:%.*]] = insertelement <1 x i32> poison, i32 [[B]], i64 0
+// CHECK-NEXT: [[C:%.*]] = extractelement <1 x i32> [[Splat2]], i32 0
+// CHECK-NEXT: [[D:%.*]] = trunc i32 [[C]] to i1
+// CHECK-NEXT: br i1 [[D]], label %lor.end, label %lor.rhs
+
+// CHECK: lor.rhs:
+// CHECK-NEXT: [[E:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[Splat3:%.*]] = insertelement <1 x i32> poison, i32 [[E]], i64 0
+// CHECK-NEXT: [[F:%.*]] = extractelement <1 x i32> [[Splat3]], i32 0
+// CHECK-NEXT: [[G:%.*]] = trunc i32 [[F]] to i1
+// CHECK-NEXT: br label %lor.end
+
+// CHECK: lor.end:
+// CHECK-NEXT: [[H:%.*]] = phi i1 [ true, %entry ], [ [[G]], %lor.rhs ]
+// CHECK-NEXT: store i1 [[H]], ptr [[XAddr]], align 4
+// CHECK-NEXT: [[I:%.*]] = load i32, ptr [[XAddr]], align 4
+// CHECK-NEXT: [[LoadV:%.*]] = trunc i32 [[I]] to i1
+// CHECK-NEXT: ret i1 [[LoadV]]
+bool AssignBool(bool V) {
+  bool X = V.x;
+  X.x = V.x || V.x;
+  return X;
+}

>From 6734eedc466fc6202f7eb84484864d63dd0bb39d Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Tue, 21 Jan 2025 16:53:10 +0000
Subject: [PATCH 04/10] vector swizzle boolean vectors

---
 clang/lib/CodeGen/CGExpr.cpp | 12 +++++++++++-
 1 file changed, 11 insertions(+), 1 deletion(-)

diff --git a/clang/lib/CodeGen/CGExpr.cpp b/clang/lib/CodeGen/CGExpr.cpp
index be8effb4dd40e7..331da27764df12 100644
--- a/clang/lib/CodeGen/CGExpr.cpp
+++ b/clang/lib/CodeGen/CGExpr.cpp
@@ -2353,7 +2353,13 @@ RValue 
CodeGenFunction::EmitLoadOfExtVectorElementLValue(LValue LV) {
   if (!ExprVT) {
     unsigned InIdx = getAccessedFieldNo(0, Elts);
     llvm::Value *Elt = llvm::ConstantInt::get(SizeTy, InIdx);
-    return RValue::get(Builder.CreateExtractElement(Vec, Elt));
+
+    llvm::Value *Element = Builder.CreateExtractElement(Vec, Elt);
+
+    if (getLangOpts().HLSL && LV.getType()->isBooleanType())
+      Element = Builder.CreateTrunc(Element, ConvertType(LV.getType()));
+
+    return RValue::get(Element);
   }
 
   // Always use shuffle vector to try to retain the original program structure
@@ -2364,6 +2370,10 @@ RValue 
CodeGenFunction::EmitLoadOfExtVectorElementLValue(LValue LV) {
     Mask.push_back(getAccessedFieldNo(i, Elts));
 
   Vec = Builder.CreateShuffleVector(Vec, Mask);
+
+  if (getLangOpts().HLSL && LV.getType()->isExtVectorBoolType())
+    Vec = EmitFromMemory(Vec, LV.getType());
+
   return RValue::get(Vec);
 }
 

>From d9a4777cc755bdd9950e50f3f2bcf0a6f844a4a1 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Tue, 21 Jan 2025 18:17:07 +0000
Subject: [PATCH 05/10] fix test broken by changes

---
 .../standard_conversion_sequences.hlsl             | 14 ++++++--------
 1 file changed, 6 insertions(+), 8 deletions(-)

diff --git 
a/clang/test/CodeGenHLSL/BasicFeatures/standard_conversion_sequences.hlsl 
b/clang/test/CodeGenHLSL/BasicFeatures/standard_conversion_sequences.hlsl
index 1665a0260ab054..6770efefe94feb 100644
--- a/clang/test/CodeGenHLSL/BasicFeatures/standard_conversion_sequences.hlsl
+++ b/clang/test/CodeGenHLSL/BasicFeatures/standard_conversion_sequences.hlsl
@@ -91,13 +91,12 @@ void l4_to_i2() {
 
 // CHECK-LABEL: i2_to_b2
 // CHECK: [[l2:%.*]] = alloca <2 x i32>
-// CHECK: [[b2:%.*]] = alloca i8
+// CHECK: [[b2:%.*]] = alloca <2 x i32>
 // CHECK: store <2 x i32> splat (i32 8), ptr [[i2]]
 // CHECK: [[veci2:%.*]] = load <2 x i32>, ptr [[i2]]
 // CHECK: [[vecb2:%.*]] = icmp ne <2 x i32> [[veci2]], zeroinitializer
-// CHECK: [[vecb8:%.*]] = shufflevector <2 x i1> [[vecb2]], <2 x i1> poison, 
<8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 
poison, i32 poison>
-// CHECK: [[i8:%.*]] = bitcast <8 x i1> [[vecb8]] to i8
-// CHECK: store i8 [[i8]], ptr [[b2]]
+// CHECK: [[vecb8:%.*]] = zext <2 x i1> [[vecb2]] to <2 x i32>
+// CHECK: store <2 x i32> [[vecb8]], ptr [[b2]]
 void i2_to_b2() {
   vector<int, 2> i2 = 8;
   vector<bool, 2> b2 = i2;
@@ -105,14 +104,13 @@ void i2_to_b2() {
 
 // CHECK-LABEL: d4_to_b2
 // CHECK: [[d4:%.*]] = alloca <4 x double>
-// CHECK: [[b2:%.*]] = alloca i8
+// CHECK: [[b2:%.*]] = alloca <2 x i32>
 // CHECK: store <4 x double> splat (double 9.000000e+00), ptr [[d4]]
 // CHECK: [[vecd4:%.*]] = load <4 x double>, ptr [[d4]]
 // CHECK: [[vecb4:%.*]] = fcmp reassoc nnan ninf nsz arcp afn une <4 x double> 
[[vecd4]], zeroinitializer
 // CHECK: [[vecd2:%.*]] = shufflevector <4 x i1> [[vecb4]], <4 x i1> poison, 
<2 x i32> <i32 0, i32 1>
-// CHECK: [[vecb8:%.*]] = shufflevector <2 x i1> [[vecd2]], <2 x i1> poison, 
<8 x i32> <i32 0, i32 1, i32 poison, i32 poison, i32 poison, i32 poison, i32 
poison, i32 poison>
-// CHECK: [[i8:%.*]] = bitcast <8 x i1> [[vecb8]] to i8
-// CHECK: store i8 [[i8]], ptr [[b2]]
+// CHECK: [[vecb8:%.*]] = zext <2 x i1> [[vecd2]] to <2 x i32>
+// CHECK: store <2 x i32> [[vecb8]], ptr [[b2]]
 void d4_to_b2() {
   vector<double,4> d4 = 9.0;
   vector<bool, 2> b2 = d4;

>From e0638d10baadcf7793ed307a73e36f9159877c21 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Tue, 21 Jan 2025 18:18:59 +0000
Subject: [PATCH 06/10] actually make clang format happy

---
 clang/lib/CodeGen/CGExpr.cpp       | 17 +++++++++--------
 clang/lib/CodeGen/CodeGenTypes.cpp |  4 ++--
 2 files changed, 11 insertions(+), 10 deletions(-)

diff --git a/clang/lib/CodeGen/CGExpr.cpp b/clang/lib/CodeGen/CGExpr.cpp
index 331da27764df12..906876f1d878bd 100644
--- a/clang/lib/CodeGen/CGExpr.cpp
+++ b/clang/lib/CodeGen/CGExpr.cpp
@@ -1987,8 +1987,8 @@ llvm::Value *CodeGenFunction::EmitLoadOfScalar(Address 
Addr, bool Volatile,
     // Boolean vectors use `iN` as storage type.
     if (ClangVecTy->isExtVectorBoolType()) {
       if (getLangOpts().HLSL) {
-       llvm::Value *Value = Builder.CreateLoad(Addr, Volatile, "load_boolvec");
-       return EmitFromMemory(Value, Ty);
+        llvm::Value *Value = Builder.CreateLoad(Addr, Volatile, 
"load_boolvec");
+        return EmitFromMemory(Value, Ty);
       }
       llvm::Type *ValTy = ConvertType(Ty);
       unsigned ValNumElems =
@@ -2090,7 +2090,7 @@ llvm::Value *CodeGenFunction::EmitFromMemory(llvm::Value 
*Value, QualType Ty) {
     const auto *RawIntTy = Value->getType();
     if (getLangOpts().HLSL)
       return Builder.CreateTrunc(Value, ConvertType(Ty), "loadedv");
-       
+
     // Bitcast iP --> <P x i1>.
     auto *PaddedVecTy = llvm::FixedVectorType::get(
         Builder.getInt1Ty(), RawIntTy->getPrimitiveSizeInBits());
@@ -2429,9 +2429,10 @@ void CodeGenFunction::EmitStoreThroughLValue(RValue Src, 
LValue Dst,
                                             Dst.isVolatileQualified());
       llvm::Type *OldVecTy = Vec->getType();
       if (getLangOpts().HLSL && Dst.getType()->isExtVectorBoolType())
-        
-       Vec = Builder.CreateTrunc(Vec, ConvertType(Dst.getType()), 
"truncboolv");
-      
+
+        Vec =
+            Builder.CreateTrunc(Vec, ConvertType(Dst.getType()), "truncboolv");
+
       auto *IRStoreTy = dyn_cast<llvm::IntegerType>(Vec->getType());
       if (IRStoreTy) {
         auto *IRVecTy = llvm::FixedVectorType::get(
@@ -2447,8 +2448,8 @@ void CodeGenFunction::EmitStoreThroughLValue(RValue Src, 
LValue Dst,
       }
 
       if (getLangOpts().HLSL && Dst.getType()->isExtVectorBoolType())
-       Vec = Builder.CreateZExt(Vec, OldVecTy);
-      
+        Vec = Builder.CreateZExt(Vec, OldVecTy);
+
       Builder.CreateStore(Vec, Dst.getVectorAddress(),
                           Dst.isVolatileQualified());
       return;
diff --git a/clang/lib/CodeGen/CodeGenTypes.cpp 
b/clang/lib/CodeGen/CodeGenTypes.cpp
index e7f280e3823a3f..778161c6a5818e 100644
--- a/clang/lib/CodeGen/CodeGenTypes.cpp
+++ b/clang/lib/CodeGen/CodeGenTypes.cpp
@@ -112,12 +112,12 @@ llvm::Type *CodeGenTypes::ConvertTypeForMem(QualType T) {
   // Check for the boolean vector case.
   if (T->isExtVectorBoolType()) {
     auto *FixedVT = cast<llvm::FixedVectorType>(R);
-    
+
     if (Context.getLangOpts().HLSL) {
       llvm::Type *IRElemTy = ConvertTypeForMem(Context.BoolTy);
       return llvm::FixedVectorType::get(IRElemTy, FixedVT->getNumElements());
     }
-    
+
     // Pad to at least one byte.
     uint64_t BytePadded = std::max<uint64_t>(FixedVT->getNumElements(), 8);
     return llvm::IntegerType::get(FixedVT->getContext(), BytePadded);

>From 2e534a50c7059080b295a31d6cd8b4ac8072a688 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Wed, 22 Jan 2025 18:05:17 +0000
Subject: [PATCH 07/10] new test

---
 clang/test/CodeGenHLSL/BoolVector.hlsl | 32 ++++++++++++++++++++++++++
 1 file changed, 32 insertions(+)
 create mode 100644 clang/test/CodeGenHLSL/BoolVector.hlsl

diff --git a/clang/test/CodeGenHLSL/BoolVector.hlsl 
b/clang/test/CodeGenHLSL/BoolVector.hlsl
new file mode 100644
index 00000000000000..16aa6c0e56cee4
--- /dev/null
+++ b/clang/test/CodeGenHLSL/BoolVector.hlsl
@@ -0,0 +1,32 @@
+// RUN: %clang_cc1 -finclude-default-header -triple 
dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | 
FileCheck %s
+
+// CHECK-LABEL: fn
+// CHECK: [[B:%.*]] = alloca <2 x i32>, align 1
+// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 1
+// CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 1
+// CHECK-NEXT: [[L:%.*]] = trunc <2 x i32> [[BoolVec:%.*]] to <2 x i1>
+// CHECK-NEXT: [[VecExt:%.*]] = extractelement <2 x i1> [[L]], i32 0
+// CHECK-NEXT: ret i1 [[VecExt]]
+bool fn() {
+  bool2 B = {true,true};
+  return B[0];
+}
+
+// CHECK-LABEL: fn2
+// CHECK: [[VAddr:%.*]] = alloca i32, align 4
+// CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 1
+// CHECK-NEXT: [[StoreV:%.*]] = zext i1 {{.*}} to i32
+// CHECK-NEXT: store i32 [[StoreV]], ptr [[VAddr]], align 4
+// CHECK-NEXT: [[L:%.*]] = load i32, ptr [[VAddr]], align 4
+// CHECK-NEXT: [[LoadV:%.*]] = trunc i32 [[L]] to i1
+// CHECK-NEXT: [[Vec:%.*]] = insertelement <2 x i1> poison, i1 [[LoadV]], i32 0
+// CHECK-NEXT: [[Vec1:%.*]] = insertelement <2 x i1> [[Vec]], i1 true, i32 1
+// CHECK-NEXT: [[Z:%.*]] = zext <2 x i1> [[Vec1]] to <2 x i32>
+// CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 1
+// CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 1
+// CHECK-NEXT: [[LoadV2:%.*]] = trunc <2 x i32> [[LoadBV]] to <2 x i1>
+// CHECK-NEXT: ret <2 x i1> [[LoadV2]]
+bool2 fn2(bool V) {
+  bool2 A = {V,true};
+  return A;
+}

>From 793541d14300cdcedcebf4b18bd6e7373e1a2e70 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Fri, 31 Jan 2025 20:32:49 +0000
Subject: [PATCH 08/10] test with struct that contains bool vector. make sure
 bool vector in struct is a vector of i32. make sure constant struct has
 vector of i32

make clang format happy
---
 clang/lib/AST/ASTContext.cpp           |  5 ++--
 clang/lib/CodeGen/CGExprConstant.cpp   |  9 ++++++
 clang/test/CodeGenHLSL/BoolVector.hlsl | 38 ++++++++++++++++++++------
 3 files changed, 41 insertions(+), 11 deletions(-)

diff --git a/clang/lib/AST/ASTContext.cpp b/clang/lib/AST/ASTContext.cpp
index 155dbcfcaeed31..7aea590189766c 100644
--- a/clang/lib/AST/ASTContext.cpp
+++ b/clang/lib/AST/ASTContext.cpp
@@ -2016,8 +2016,9 @@ TypeInfo ASTContext::getTypeInfoImpl(const Type *T) const 
{
   case Type::Vector: {
     const auto *VT = cast<VectorType>(T);
     TypeInfo EltInfo = getTypeInfo(VT->getElementType());
-    Width = VT->isExtVectorBoolType() ? VT->getNumElements()
-                                      : EltInfo.Width * VT->getNumElements();
+    Width = (VT->isExtVectorBoolType() && !getLangOpts().HLSL)
+                ? VT->getNumElements()
+                : EltInfo.Width * VT->getNumElements();
     // Enforce at least byte size and alignment.
     Width = std::max<unsigned>(8, Width);
     Align = std::max<unsigned>(8, Width);
diff --git a/clang/lib/CodeGen/CGExprConstant.cpp 
b/clang/lib/CodeGen/CGExprConstant.cpp
index 655fc3dc954c81..afdc8c4a6cb985 100644
--- a/clang/lib/CodeGen/CGExprConstant.cpp
+++ b/clang/lib/CodeGen/CGExprConstant.cpp
@@ -1984,6 +1984,15 @@ llvm::Constant 
*ConstantEmitter::emitForMemory(CodeGenModule &CGM,
     return Res;
   }
 
+  // In HLSL bool vectors are stored in memory as a vector of i32
+  if (destType->isExtVectorBoolType() && CGM.getContext().getLangOpts().HLSL) {
+    llvm::Type *boolVecTy = CGM.getTypes().ConvertTypeForMem(destType);
+    llvm::Constant *Res = llvm::ConstantFoldCastOperand(
+        llvm::Instruction::ZExt, C, boolVecTy, CGM.getDataLayout());
+    assert(Res && "Constant folding must succeed");
+    return Res;
+  }
+
   if (destType->isBitIntType()) {
     ConstantAggregateBuilder Builder(CGM);
     llvm::Type *LoadStoreTy = CGM.getTypes().convertTypeForLoadStore(destType);
diff --git a/clang/test/CodeGenHLSL/BoolVector.hlsl 
b/clang/test/CodeGenHLSL/BoolVector.hlsl
index 16aa6c0e56cee4..329f3c7e51b7a4 100644
--- a/clang/test/CodeGenHLSL/BoolVector.hlsl
+++ b/clang/test/CodeGenHLSL/BoolVector.hlsl
@@ -1,20 +1,27 @@
 // RUN: %clang_cc1 -finclude-default-header -triple 
dxil-pc-shadermodel6.3-library -emit-llvm -disable-llvm-passes -o - %s | 
FileCheck %s
 
-// CHECK-LABEL: fn
-// CHECK: [[B:%.*]] = alloca <2 x i32>, align 1
-// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 1
-// CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 1
+// CHECK: %struct.S = type { <2 x i32>, float }
+// CHECK: [[ConstS:@.*]] = private unnamed_addr constant %struct.S { <2 x i32> 
splat (i32 1), float 1.000000e+00 }, align 8
+struct S {
+    bool2 bv;
+    float f;
+};
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn1{{.*}}
+// CHECK: [[B:%.*]] = alloca <2 x i32>, align 8
+// CHECK-NEXT: store <2 x i32> splat (i32 1), ptr [[B]], align 8
+// CHECK-NEXT: [[BoolVec:%.*]] = load <2 x i32>, ptr [[B]], align 8
 // CHECK-NEXT: [[L:%.*]] = trunc <2 x i32> [[BoolVec:%.*]] to <2 x i1>
 // CHECK-NEXT: [[VecExt:%.*]] = extractelement <2 x i1> [[L]], i32 0
 // CHECK-NEXT: ret i1 [[VecExt]]
-bool fn() {
+bool fn1() {
   bool2 B = {true,true};
   return B[0];
 }
 
-// CHECK-LABEL: fn2
+// CHECK-LABEL: define noundef <2 x i1> {{.*}}fn2{{.*}}
 // CHECK: [[VAddr:%.*]] = alloca i32, align 4
-// CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 1
+// CHECK-NEXT: [[A:%.*]] = alloca <2 x i32>, align 8
 // CHECK-NEXT: [[StoreV:%.*]] = zext i1 {{.*}} to i32
 // CHECK-NEXT: store i32 [[StoreV]], ptr [[VAddr]], align 4
 // CHECK-NEXT: [[L:%.*]] = load i32, ptr [[VAddr]], align 4
@@ -22,11 +29,24 @@ bool fn() {
 // CHECK-NEXT: [[Vec:%.*]] = insertelement <2 x i1> poison, i1 [[LoadV]], i32 0
 // CHECK-NEXT: [[Vec1:%.*]] = insertelement <2 x i1> [[Vec]], i1 true, i32 1
 // CHECK-NEXT: [[Z:%.*]] = zext <2 x i1> [[Vec1]] to <2 x i32>
-// CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 1
-// CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 1
+// CHECK-NEXT: store <2 x i32> [[Z]], ptr [[A]], align 8
+// CHECK-NEXT: [[LoadBV:%.*]] = load <2 x i32>, ptr [[A]], align 8
 // CHECK-NEXT: [[LoadV2:%.*]] = trunc <2 x i32> [[LoadBV]] to <2 x i1>
 // CHECK-NEXT: ret <2 x i1> [[LoadV2]]
 bool2 fn2(bool V) {
   bool2 A = {V,true};
   return A;
 }
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn3{{.*}}
+// CHECK: [[s:%.*]] = alloca %struct.S, align 8
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[s]], ptr align 8 
[[ConstS]], i32 16, i1 false)
+// CHECK-NEXT: [[BV:%.*]] = getelementptr inbounds nuw %struct.S, ptr [[s]], 
i32 0, i32 0
+// CHECK-NEXT: [[LBV:%.*]] = load <2 x i32>, ptr [[BV]], align 8
+// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[LBV]] to <2 x i1>
+// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 0
+// CHECK-NEXT: ret i1 [[VX]]
+bool fn3() {
+  S s = {{true,true}, 1.0};
+  return s.bv[0];
+}

>From 1fe0951164a4fbc50b99ee35dd4f37c59a6224db Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Fri, 31 Jan 2025 21:18:10 +0000
Subject: [PATCH 09/10] update test

---
 clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl 
b/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
index 8e246959df94fe..9c64ceb3089da5 100644
--- a/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
+++ b/clang/test/CodeGenHLSL/builtins/ScalarSwizzles.hlsl
@@ -104,9 +104,9 @@ vector<float, 1> FillOneHalfFloat(){
 }
 
 // CHECK-LABEL: FillTrue
-// CHECK: [[Tmp:%.*]] = alloca <1 x i32>, align 1
-// CHECK-NEXT: store <1 x i1> splat (i1 true), ptr [[Tmp]], align 1
-// CHECK-NEXT: [[Vec1:%.*]] = load <1 x i32>, ptr [[Tmp]], align 1
+// CHECK: [[Tmp:%.*]] = alloca <1 x i32>, align 4
+// CHECK-NEXT: store <1 x i1> splat (i1 true), ptr [[Tmp]], align 4
+// CHECK-NEXT: [[Vec1:%.*]] = load <1 x i32>, ptr [[Tmp]], align 4
 // CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Vec1]], <1 x i32> 
poison, <2 x i32> zeroinitializer
 // CHECK-NEXT: [[Vec2Ret:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
 // CHECK-NEXT: ret <2 x i1> [[Vec2Ret]]
@@ -133,15 +133,15 @@ float2 HowManyFloats(float V) {
 
 // CHECK-LABEL: HowManyBools
 // CHECK: [[VAddr:%.*]] = alloca i32, align 4
-// CHECK-NEXT: [[Vec2Ptr:%.*]] = alloca <2 x i32>, align 1
+// CHECK-NEXT: [[Vec2Ptr:%.*]] = alloca <2 x i32>, align 8
 // CHECK-NEXT: [[Tmp:%.*]] = zext i1 {{.*}} to i32
 // CHECK-NEXT: store i32 [[Tmp]], ptr [[VAddr]], align 4
 // CHECK-NEXT: [[VVal:%.*]] = load i32, ptr [[VAddr]], align 4
 // CHECK-NEXT: [[Splat:%.*]] = insertelement <1 x i32> poison, i32 [[VVal]], 
i64 0
 // CHECK-NEXT: [[Vec2:%.*]] = shufflevector <1 x i32> [[Splat]], <1 x i32> 
poison, <2 x i32> zeroinitializer
 // CHECK-NEXT: [[Trunc:%.*]] = trunc <2 x i32> [[Vec2]] to <2 x i1>
-// CHECK-NEXT: store <2 x i1> [[Trunc]], ptr [[Vec2Ptr]], align 1
-// CHECK-NEXT: [[V2:%.*]] = load <2 x i32>, ptr [[Vec2Ptr]], align 1
+// CHECK-NEXT: store <2 x i1> [[Trunc]], ptr [[Vec2Ptr]], align 8
+// CHECK-NEXT: [[V2:%.*]] = load <2 x i32>, ptr [[Vec2Ptr]], align 8
 // CHECK-NEXT: [[V3:%.*]] = shufflevector <2 x i32> [[V2]], <2 x i32> poison, 
<2 x i32> zeroinitializer
 // CHECK-NEXT: [[LV1:%.*]] = trunc <2 x i32> [[V3]] to <2 x i1>
 // CHECK-NEXT: ret <2 x i1> [[LV1]]

>From 505b17ba61867969bf3df3b47ed7db8a3f0c5d39 Mon Sep 17 00:00:00 2001
From: Sarah Spall <sp...@planetbauer.com>
Date: Fri, 31 Jan 2025 23:37:55 +0000
Subject: [PATCH 10/10] test bool vector in array

---
 clang/test/CodeGenHLSL/BoolVector.hlsl | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/clang/test/CodeGenHLSL/BoolVector.hlsl 
b/clang/test/CodeGenHLSL/BoolVector.hlsl
index 329f3c7e51b7a4..ac2638963f70d4 100644
--- a/clang/test/CodeGenHLSL/BoolVector.hlsl
+++ b/clang/test/CodeGenHLSL/BoolVector.hlsl
@@ -2,6 +2,8 @@
 
 // CHECK: %struct.S = type { <2 x i32>, float }
 // CHECK: [[ConstS:@.*]] = private unnamed_addr constant %struct.S { <2 x i32> 
splat (i32 1), float 1.000000e+00 }, align 8
+// CHECK: [[ConstArr:.*]] = private unnamed_addr constant [2 x <2 x i32>] [<2 
x i32> splat (i32 1), <2 x i32> zeroinitializer], align 8
+
 struct S {
     bool2 bv;
     float f;
@@ -50,3 +52,16 @@ bool fn3() {
   S s = {{true,true}, 1.0};
   return s.bv[0];
 }
+
+// CHECK-LABEL: define noundef i1 {{.*}}fn4{{.*}}
+// CHECK: [[Arr:%.*]] = alloca [2 x <2 x i32>], align 8
+// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 8 [[Arr]], ptr align 
8 [[ConstArr]], i32 16, i1 false)
+// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x <2 x i32>], ptr 
[[Arr]], i32 0, i32 0
+// CHECK-NEXT: [[L:%.*]] = load <2 x i32>, ptr [[Idx]], align 8
+// CHECK-NEXT: [[LV:%.*]] = trunc <2 x i32> [[L]] to <2 x i1>
+// CHECK-NEXT: [[VX:%.*]] = extractelement <2 x i1> [[LV]], i32 1
+// CHECK-NEXT: ret i1 [[VX]]
+bool fn4() {
+  bool2 Arr[2] = {{true,true}, {false,false}};
+  return Arr[0][1];
+}

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