================ @@ -1297,9 +1297,11 @@ float4 lerp(float4, float4, float4); /// /// Length is based on the following formula: sqrt(x[0]^2 + x[1]^2 + ...). +_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2) const inline half length(half X) { return __detail::length_impl(X); } const inline float length(float X) { return __detail::length_impl(X); } ---------------- inbelic wrote:
Do we need `_HLSL_AVAILABILITY(shadermodel, 6.2)` on the none half variants? https://github.com/llvm/llvm-project/pull/122337 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits