================ @@ -0,0 +1,70 @@ +// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.2-compute -finclude-default-header -fnative-half-type -emit-llvm -o - %s | FileCheck %s + +// NOTE: The number in type name and whether the struct is packed or not will mostly +// likely change once subscript operators are properly implemented (llvm/llvm-project#95956) +// and theinterim field of the contained type is removed. + +// CHECK: %"class.hlsl::RWStructuredBuffer" = type <{ target("dx.RawBuffer", i16, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.0" = type <{ target("dx.RawBuffer", i16, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.2" = type { target("dx.RawBuffer", i32, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.3" = type { target("dx.RawBuffer", i32, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.4" = type { target("dx.RawBuffer", i64, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.5" = type { target("dx.RawBuffer", i64, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.6" = type <{ target("dx.RawBuffer", half, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.8" = type { target("dx.RawBuffer", float, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.9" = type { target("dx.RawBuffer", double, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.10" = type { target("dx.RawBuffer", <4 x i16>, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.11" = type { target("dx.RawBuffer", <3 x i32>, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.12" = type { target("dx.RawBuffer", <2 x half>, 1, 0) +// CHECK: %"class.hlsl::RWStructuredBuffer.13" = type { target("dx.RawBuffer", <3 x float>, 1, 0) + +RWStructuredBuffer<int16_t> BufI16; +RWStructuredBuffer<uint16_t> BufU16; +RWStructuredBuffer<int> BufI32; +RWStructuredBuffer<uint> BufU32; +RWStructuredBuffer<int64_t> BufI64; +RWStructuredBuffer<uint64_t> BufU64; +RWStructuredBuffer<half> BufF16; +RWStructuredBuffer<float> BufF32; +RWStructuredBuffer<double> BufF64; +RWStructuredBuffer< vector<int16_t, 4> > BufI16x4; +RWStructuredBuffer< vector<uint, 3> > BufU32x3; +RWStructuredBuffer<half2> BufF16x2; +RWStructuredBuffer<float3> BufF32x3; +// TODO: RWStructuredBuffer<snorm half> BufSNormF16; -> 11 ---------------- tex3d wrote:
I also found that a little confusing. The numbers are simply an artifact of disambiguating identically-named types, and is already commented above that check block. I don't know if listing specific numbers here is helpful, or just confusing. https://github.com/llvm/llvm-project/pull/113477 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits