bogner wrote:

What is this attribute supposed to mean? I think we need some design here 
before we create the attribute, as it isn't clear to me that a single integer 
covers our needs. The texture kinds that need to be representable by this and 
whatever other attributes we design are 1D, 2D, 3D, Cube, and arrays of 1D, 2D, 
and Cube. How does a single integer map to these? Is the idea that there will 
be another attribute for arrays and yet another for the Cube case? I'm not 
convinced this change makes sense on its own without a plan for how it maps to 
DXIL and probably also SPIR-V.



https://github.com/llvm/llvm-project/pull/104239
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