manmanren added a comment.

I forgot to upload the testing case, I will add it now.

Manman



================
Comment at: include/clang/Basic/FileManager.h:176
+  /// Manage memory buffers associated with pcm files.
+  std::unique_ptr<PCMCache> BufferMgr;
+
----------------
benlangmuir wrote:
> Why is this inside the FileManager? It isn't used by the FileManager.
I initially had another patch that puts PCMCache object at the top level (i.e 
whenever we create a FileManager, we create a PCMCache object). The initial 
patch is much bigger than this patch. PCMCache is cacheing the content of a PCM 
File, and is shared across threads that we spawned to build modules implicitly, 
just like FileManager. I had some discussions with Bruno and Adrian, we felt 
FileManager is a better place. But if you have other suggestions, please let me 
know!


================
Comment at: include/clang/Basic/FileManager.h:308
+  /// a thread, we pop a ThreadContext.
+  struct ThreadContext {
+    /// Keep track of all module files that have been validated in this thread
----------------
benlangmuir wrote:
> Can we call this something like "ModuleLoadContext" or maybe 
> "ModuleCompilationContext"?  The word thread is misleading, since the threads 
> are not run concurrently, and are only an implementation detail of our crash 
> recovery.
> 
> Also, can you explain why it is only necessary to keep information about the 
> the current stack of contexts?  In a situation like
> 
> A imports B imports C
> A imports D imports C
> 
> We would no longer have information about C being validated, right?  What 
> happens if there's a mismatch there?  Can this never happen?
Sure, we can call it ModuleCompilationContext because we are spawning threads 
to build modules implicitly.

The issue we are trying to detect is use-after-free, i.e we don't want a thread 
to hold on to an invalid FileEntry. We error out before trying to delete the 
FileEntry that is live in another thread.

In a situation like
A imports B imports C
A imports D imports C

A will start a thread to build B, and B will start a thread to build C, C will 
be validated in B's compilation thread and A's compilation thread. Later on, if 
D tries to invalidate C, D knows that an ancestor thread A has validated C, so 
the compiler will error out. And it is okay for A to invalidate C in A's 
compilation thread, because we can clean up the references to C's FileEntry.



https://reviews.llvm.org/D28299



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