farzonl wrote: > We (Chrome) are seeing linker failures on our x86 Windows builds due to this > PR: https://crbug.com/355455678 > > ``` > [12702/86218] LINK glmark2_wgl.exe glmark2_wgl.exe.pdb > ..\..\third_party\llvm-build\Release+Asserts\bin\lld-link.exe > /OUT:./glmark2_wgl.exe /nologo > -libpath:..\..\third_party\llvm-build\Release+Asserts\lib\clang\20\lib\windows > /winsysroot:../../third_party/depot_tools/win_toolchain/vs_files/7393122652 > /MACHINE:X86 /PDB:./glmark2_wgl.exe.pdb @./glmark2_wgl.exe.rsp > lld-link: error: undefined symbol: _asinf > >>> referenced by > >>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:266 > >>> > >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public: > >>> void __thiscall Model::calculate_texcoords(void)) > >>> referenced by > >>> .\..\..\third_party\angle\third_party\glmark2\src\src\model.cpp:267 > >>> > >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/model.obj:(public: > >>> void __thiscall Model::calculate_texcoords(void)) > > lld-link: error: undefined symbol: _atanf > >>> referenced by > >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-build.cpp:179 > >>> > >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-build.obj:(public: > >>> virtual bool __thiscall SceneBuild::setup(void)) > >>> referenced by > >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-refract.cpp:382 > >>> > >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-refract.obj:(public: > >>> bool __thiscall RefractPrivate::setup(class std::__Cr::map<class > >>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class > >>> std::__Cr::allocator<char>>, struct Scene::Option, struct > >>> std::__Cr::less<class std::__Cr::basic_string<char, struct > >>> std::__Cr::char_traits<char>, class std::__Cr::allocator<char>>>, class > >>> std::__Cr::allocator<struct std::__Cr::pair<class > >>> std::__Cr::basic_string<char, struct std::__Cr::char_traits<char>, class > >>> std::__Cr::allocator<char>> const, struct Scene::Option>>> &)) > >>> referenced by > >>> .\..\..\third_party\angle\third_party\glmark2\src\src\scene-shading.cpp:250 > >>> > >>> obj/third_party/angle/third_party/glmark2/glmark2_common_gl/scene-shading.obj:(public: > >>> virtual bool __thiscall SceneShading::setup(void)) > >>> referenced 2 more times > exit=1 > error: 1 steps failed > ```
I'm preparing a fix, building it now should be up in the next 20-30 minutes. Thanks for reporting this issue! https://github.com/llvm/llvm-project/pull/98949 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits