dwblaikie wrote: I will say, `-fno-eliminate-unused-debug-types` is a really heavy hammer that makes debug info much larger - and my understanding was that games tended to have trouble with large debug builds, so I'd be surprised if this was a great path forward.
Do you have a small example of where Clang and MSVC differ in emitting some particular unreferenced type? I would imagine MSVC isn't emitting /every/ written type... https://github.com/llvm/llvm-project/pull/95259 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits