================
@@ -0,0 +1,73 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -x hlsl -o - 
-fsyntax-only %s -verify
+
+
+// expected-error@+1  {{invalid register name prefix 'b' for register resource 
type 'RWBuffer' (expected 'u')}}
+RWBuffer<int> a : register(b2, space1);
+
+// expected-error@+1  {{invalid register name prefix 't' for register resource 
type 'RWBuffer' (expected 'u')}}
+RWBuffer<int> b : register(t2, space1);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'u' for register type 
'Texture1D' (expected 't')}}
+// NOT YET IMPLEMENTED Texture1D<float> tex : register(u3);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 's' for register type 
'Texture2D' (expected 't')}}
+// NOT YET IMPLEMENTED Texture2D<float> Texture : register(s0);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'u' for register type 
'Texture2DMS' (expected 't')}}
+// NOT YET IMPLEMENTED Texture2DMS<float4, 4> T2DMS_t2 : register(u2)
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 't' for register type 
'RWTexture3D' (expected 'u')}}
+// NOT YET IMPLEMENTED RWTexture3D<float4> RWT3D_u1 : register(t1)
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'b' for register type 
'TextureCube' (expected 't')}}
+// NOT YET IMPLEMENTED TextureCube <float>  t8 : register(b8);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'b' for register type 
'TextureCubeArray' (expected 't')}}
+// NOT YET IMPLEMENTED TextureCubeArray TCubeArray_t2 : register(b2);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'b' for register type 
'Texture1DArray' (expected 't')}}
+// NOT YET IMPLEMENTED Texture1DArray T1DArray_t2 : register(b2);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'u' for register type 
'Texture2DArray' (expected 't')}}
+// NOT YET IMPLEMENTED Texture2DArray T2DArray_b2 : register(B2);
+
+// NOT YET IMPLEMENTED : {{invalid register name prefix 'u' for register type 
'Texture2DMSArray' (expected 't')}}
+// NOT YET IMPLEMENTED Texture2DMSArray<float4> msTextureArray : register(t2, 
space2);
----------------
damyanp wrote:

Error message also doesn't match the register in this case.

https://github.com/llvm/llvm-project/pull/87578
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