================ @@ -114,6 +114,44 @@ not re-targetable, we want to share the Clang CodeGen implementation for HLSL with other GPU graphics targets like SPIR-V and possibly other GPU and even CPU targets. +hlsl.h +------ + +HLSL has an extensive library of functionality. This is similar to OpenCL and +CUDA. The implementation approach for the HLSL library functionality draws from +patterns in use by OpenCL and other Clang resource headers. + +Similar to OpenCL, the HLSL library functionality is implicitly declared in +translation units without needing to include a header to provide declarations. +In Clang this is handled by making ``hlsl.h`` an implicitly included header +distributed as part of the Clang resource directory. + +Similar to OpenCL, HLSL's implicit header will explicitly declare all overloads, +and each overload will map to a corresponding ``__builtin_*`` compiler intrinsic +that is handled in ClangCodeGen. CUDA uses a similar pattern although many CUDA +functions have full definitions in the included headers which in turn call +corresponding ``__builtin*`` compiler intrinsics. By not having bodies HLSL ---------------- python3kgae wrote:
Is it possible to define the body for some hlsl intrinsic functions like https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-d3dcolortoubyte4 which doesn't map to either DXIL or SPIRV? https://github.com/llvm/llvm-project/pull/84081 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits