AaronBallman wrote:

One question I have is related to:

> Last year MSVC added [[msvc::intrinsic]] for us game devs 
> [here](https://github.com/MicrosoftDocs/cpp-docs/blob/main/docs/cpp/attributes.md#msvcintrinsic).
>  This was explicitly added as an attribute under the request of us since a 
> lot of us have custom STLs.
Clang currently lacks such an attribute which means we can't fully move onto 
ClangCL until we have a similar facility. It would also be helpful to have this 
attribute for our other platforms which are mostly console vendors and mobile 
who supply their own fork of clang but more on that below.

Clang supports attributes in the `msvc` vendor namespace already 
(`[[msvc::no_unique_address]]`, `[[msvc::constexpr]]`) under `-fms-extensions` 
mode, so would a potential approach be supporting `[[msvc::intrinsic]]` for 
compatibility? (I realize that feature may not be ideal, but we do aim for 
cross-compiler compatibility for important use cases, so rather than redesign 
something similar-but-different, I think it may be more useful to implement the 
compatible extension first and build new functionality from there.)

https://github.com/llvm/llvm-project/pull/76596
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