tavianator marked 5 inline comments as done. ================ Comment at: src/cxa_thread_atexit.cpp:70 @@ +69,3 @@ + while (auto head = dtors) { + dtors = head->next; + head->dtor(head->obj); ---------------- EricWF wrote: > tavianator wrote: > > EricWF wrote: > > > tavianator wrote: > > > > EricWF wrote: > > > > > There is a bug here. If `head->next == nullptr` and if > > > > > `head->dtor(head->obj))` creates a TL variable in the destructor then > > > > > that destructor will not be invoked. > > > > > > > > > > Here's an updated test case which catches the bug: > > > > > https://gist.github.com/EricWF/3bb50d4f28b91aa28d2adefea0e94a0e > > > > I can't reproduce that failure here, your exact test case passes (even > > > > with `#undef HAVE___CXA_THREAD_ATEXIT_IMPL` and the weak symbol test > > > > commented out). > > > > > > > > Tracing the implementation logic, it seems correct. If `head->next == > > > > nullptr` then this line does `dtors = nullptr`. Then if > > > > `head->dtor(head->obj)` registers a new `thread_local`, > > > > `__cxa_thread_atexit()` does `head = malloc(...); ... dtors = head;`. > > > > Then the next iteration of the loop `while (auto head = dtors) {` picks > > > > up that new node. > > > > > > > > Have I missed something? > > > I can't reproduce this morning either, I must have been doing something > > > funny. I'll look at this with a fresh head tomorrow. If I can't find > > > anything this will be good to go. Thanks for working on this. > > No problem! I can integrate your updated test case anyway if you want. > Yeah I would like to see the upgraded test case applied. At least that way > we're testing the case in question. > > So I agree with your above analysis of what happens, and that all destructors > are correctly called during the first iteration of pthread key destruction. > My one issues is that we still register a new non-null key which forces > pthread to run the destructor for the key again. I would like to see this > fixed. Yep, done! I guess that was the point of `thread_alive` from your original patch-to-my-patch, sorry for stripping it out.
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