efriedma added a comment.

Is there some reason we actually need to do this whole dance in C++?  The whole 
point of "inline builtins" was to handle constructs in the glibc headers that 
involve implementations of libc functions that somehow end up recursively 
calling themselves instead of a real implementation.  In C++, you can't get 
away with that sort of thing anyway: the compiler, in general, doesn't discard 
inline functions, so you can't guarantee that an external implementation will 
be used.

So if isInlineBuiltinDeclaration() simply returns false for C++ code, 
everything should just work, without messing with the linkage.


CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D148723/new/

https://reviews.llvm.org/D148723

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