Author: Chris Bieneman Date: 2022-06-27T12:41:14-05:00 New Revision: ee0dd2ec112b3fa727f199709a0d8992eaa13b3b
URL: https://github.com/llvm/llvm-project/commit/ee0dd2ec112b3fa727f199709a0d8992eaa13b3b DIFF: https://github.com/llvm/llvm-project/commit/ee0dd2ec112b3fa727f199709a0d8992eaa13b3b.diff LOG: [Docs] Update clang & llvm release notes for HLSL Adding release note entries for LLVM & Clang to introduce the HLSL & DirectX support that is being added. Reviewed By: aaron.ballman, MaskRay Differential Revision: https://reviews.llvm.org/D127890 Added: Modified: clang/docs/ReleaseNotes.rst llvm/docs/ReleaseNotes.rst Removed: ################################################################################ diff --git a/clang/docs/ReleaseNotes.rst b/clang/docs/ReleaseNotes.rst index f551a6fecd778..efc91ca29d1aa 100644 --- a/clang/docs/ReleaseNotes.rst +++ b/clang/docs/ReleaseNotes.rst @@ -72,6 +72,11 @@ Major New Features array bounds lead to flexible array members. The option yields more accurate ``__builtin_object_size`` and ``__builtin_dynamic_object_size`` results in most cases but may be overly conservative for some legacy code. +- Experimental support for HLSL has been added. The implementation is + incomplete and highly experimental. For more information about the ongoing + work to support HLSL see the `documentation + <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project + <https://github.com/orgs/llvm/projects/4>`_. Bug Fixes --------- diff --git a/llvm/docs/ReleaseNotes.rst b/llvm/docs/ReleaseNotes.rst index 85ad07113c886..1e9dc99b90742 100644 --- a/llvm/docs/ReleaseNotes.rst +++ b/llvm/docs/ReleaseNotes.rst @@ -113,6 +113,16 @@ Changes to the AVR Backend * ... +Changes to the DirectX Backend +------------------------------ + +* DirectX has been added as an experimental target. Specify + ``-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX`` in your CMake configuration + to enable it. The target is not packaged in pre-built binaries. +* The DirectX backend supports the ``dxil`` architecture which is based on LLVM + 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader + programs. + Changes to the Hexagon Backend ------------------------------ _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits