mspertus updated this revision to Diff 50432. mspertus added a comment. Applying same logic to PointerUnion3 and PointerUnion4 as suggested by Aaron
http://reviews.llvm.org/D18076 Files: llvm.natvis Index: llvm.natvis =================================================================== --- llvm.natvis +++ llvm.natvis @@ -54,30 +54,30 @@ </Type> <Type Name="llvm::PointerUnion<*,*>"> - <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">{"$T1", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString> - <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">{"$T2", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString> + <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">{"$T1", s8b}: {($T1)(Val.Value & Val.PointerBitMask)}</DisplayString> + <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">{"$T2", s8b}: {($T2)(Val.Value & Val.PointerBitMask)}</DisplayString> <Expand> <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">($T1)(Val.Value & Val.PointerBitMask)</ExpandedItem> <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">($T2)(Val.Value & Val.PointerBitMask)</ExpandedItem> </Expand> </Type> <Type Name="llvm::PointerUnion3<*,*,*>"> - <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b}: {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 2) == 2">{"$T2", s8b}: {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 1) == 1">{"$T3", s8b}: {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString> <Expand> <ExpandedItem Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</ExpandedItem> </Expand> </Type> <Type Name="llvm::PointerUnion4<*,*,*,*>"> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) == 3">{"$T4", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b}: {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">{"$T2", s8b}: {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">{"$T3", s8b}: {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) == 3">{"$T4", s8b}: {($T4)((Val.Val.Value >> 2) << 2)}</DisplayString> <Expand> <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem>
Index: llvm.natvis =================================================================== --- llvm.natvis +++ llvm.natvis @@ -54,30 +54,30 @@ </Type> <Type Name="llvm::PointerUnion<*,*>"> - <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">{"$T1", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString> - <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">{"$T2", s8b} {(void*)(Val.Value & Val.PointerBitMask)}</DisplayString> + <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">{"$T1", s8b}: {($T1)(Val.Value & Val.PointerBitMask)}</DisplayString> + <DisplayString Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">{"$T2", s8b}: {($T2)(Val.Value & Val.PointerBitMask)}</DisplayString> <Expand> <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) == 0">($T1)(Val.Value & Val.PointerBitMask)</ExpandedItem> <ExpandedItem Condition="((Val.Value >> Val.IntShift) & Val.IntMask) != 0">($T2)(Val.Value & Val.PointerBitMask)</ExpandedItem> </Expand> </Type> <Type Name="llvm::PointerUnion3<*,*,*>"> - <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b}: {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 2) == 2">{"$T2", s8b}: {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 1) == 1">{"$T3", s8b}: {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString> <Expand> <ExpandedItem Condition="(Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 1) == 1">($T3)((Val.Val.Value >> 2) << 2)</ExpandedItem> </Expand> </Type> <Type Name="llvm::PointerUnion4<*,*,*,*>"> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">{"$T2", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">{"$T3", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> - <DisplayString Condition="(Val.Val.Value & 3) == 3">{"$T4", s8b} {(void*)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">{"$T1", s8b}: {($T1)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">{"$T2", s8b}: {($T2)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 1) == 1">{"$T3", s8b}: {($T3)((Val.Val.Value >> 2) << 2)}</DisplayString> + <DisplayString Condition="(Val.Val.Value & 3) == 3">{"$T4", s8b}: {($T4)((Val.Val.Value >> 2) << 2)}</DisplayString> <Expand> <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) != 2 && (Val.Val.Value & 1) != 1">($T1)((Val.Val.Value >> 2) << 2)</ExpandedItem> <ExpandedItem Condition="(Val.Val.Value & 3) != 3 && (Val.Val.Value & 2) == 2">($T2)((Val.Val.Value >> 2) << 2)</ExpandedItem>
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