tra added a comment. In http://reviews.llvm.org/D13171#272397, @echristo wrote:
> I'm ignoring the content of the header, but this seems to be a not terrible > way to do things. I gather that cuda_runtime.h is something that's typically > included by the driver by nvidia and not the client? Correct. cuda_runtime.h (and all it pulls in) is -include'd under the hood by nvcc. > Also, tests? I'll add a test to verify that "-include cuda_runtime.h" shows up on cc1 command line where/when it's expected. What would be a good way to test the wrapper itself within clang tree without real CUDA headers? I've done fair amount of manual testing outside of clang source tree. - manual comparison of preprocessed output from cuda_runtime.h between host and device passes. - compiled 39 out of 46 thrust examples and verified that they produce output identical to nvcc-compiled binaries. http://reviews.llvm.org/D13171 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits