On 02/23/2017 02:51 PM, Gregory Farnum wrote:
Yeah, that's why. It'll fix itself once all the newly-split PGS have scrubbed, but in order to keep the splitting operation constant-time it has to estimate how many objects ended up in each of the new ones.

That makes some sense. Thanks!

While I have you... Why should the number of PGs be a power of two? (What do we break if it is not? Does later on bumping it up to a power of two fix all we broke?)

-kb

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