I'm not sure exactly what would happen on an inode collision, but I'm
guessing Bad Things. If my math is correct, a 2^32 inode space will
have roughly 1 collision per 2^16 entries. As that's only 65536,
that's not safe at all.
On Mon, Oct 14, 2019 at 8:14 AM Dan van der Ster <d...@vanderster.com> wrote:
>
> OK I found that the kernel has an "ino32" mount option which hashes 64
> bit inos to 32-bit space.
> Has anyone tried this?
> What happens if two files collide?
>
> -- Dan
>
> On Mon, Oct 14, 2019 at 1:18 PM Dan van der Ster <d...@vanderster.com> wrote:
> >
> > Hi all,
> >
> > One of our users has some 32-bit commercial software that they want to
> > use with CephFS, but it's not working because our inode numbers are
> > too large. E.g. his application gets a "file too big" error trying to
> > stat inode 0x40008445FB3.
> >
> > I'm aware that CephFS is offsets the inode numbers by (mds_rank + 1) *
> > 2^40; in the case above the file is managed by mds.3.
> >
> > Did anyone see this same issue and find a workaround? (I read that
> > GlusterFS has an enable-in32 client option -- does CephFS have
> > something like that planned?)
> >
> > Thanks!
> >
> > Dan
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