I created 2 files ceglue.c and ceglue.h and posted them at http://www.rational.co.za/gosmore SHFullScreen can now be called like this : ... #include "ceglue.h" ... InitCeGlue (); ... if (SHFullScreenPtr) (*SHFullScreenPtr)(mWnd, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON | SHFS_HIDESIPBUTTON); ...
Regards, Nic On Wed, Jul 23, 2008 at 2:44 PM, Vincent Torri <[EMAIL PROTECTED]> wrote: > > Hey, > >> There must be millions of these 'Core' devices in circulation, so I >> think it will be good if developers are informed about the portability >> issues. Here are some of the things I discovered : > >> 2. Don't include or use aygshell.h > > I use it to hide some parts of the ui: > > SHFullScreen(window, SHFS_HIDETASKBAR | SHFS_HIDESTARTICON | > SHFS_HIDESIPBUTTON); > > What would be your advice to do that without aygshell ? > > thank you > > Vincent Torri > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Cegcc-devel mailing list Cegcc-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cegcc-devel