Selon Pablo Rogina <[EMAIL PROTECTED]>:

> > I have a CPU
> > intensive program (chess) that works *very* well. I reach a number of
> > positions calculated per second that is fantastic.
> >
> > So, the code generated by cegcc is very efficient for me, without any
> > special -march, -mcpu, etc. options !
>
> Very good news, congratulations for the developers of cegcc directly
> involved with this.
>
> Pascal, do you have any numbers/comparisons that you may want to share with
> the
> project to be included in the FAQ/Documentation pages?

Sorry I don't have comparative benchmarks that are easily understandable, but
the chess engines I ported calculates the same number of nodes per second than
others that are built with MS tools.

Pascal



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