Hi,

Today I've also tried to build wxWinCE using cegcc.

I've seen that the developers of wxWinCE have used Visual C++
Embedded 4.0 to maintain this port, which means that it should
be possible to compile wxWinCE using mingw32ce (no unix portability
layer is required).

The configure script currently doesn't support building the wxWinCE
port. If you tell configure to use the wxMSW port, the compilation
fails due to a missing errno.h (which indicates that the wxMSW port
is really used instead of the wxWinCE port). It should be possible to
add support for wxWinCE in the configure script, but I haven't got to
that yet.

Another possibility to use wxWinCE with cegcc/mingw32ce is to build
the wxWinCE DLL's with Visual C++ Embedded 4.0 and to create
cegcc/mingw32ce compatible import libraries from those DLL's. That way
it should be possible to create wxWinCE based applications using
cegcc/mingw32ce while wxWinCE itself is build using Visual C++ Embedded
4.0. This is what I am currently trying out.

Regards,

Erik van Pienbroek

Op maandag 09-07-2007 om 14:45 uur [tijdzone +0100], schreef Hywel B.
Richards:
> Dear All,
> 
> Has anyone here tried using/compiling wxWinCE with cegcc?
> 
> I'm currently developing an app for which the GUI complexity is really 
> quite small, using MFC for the GUI part, and using a DLL compiled using 
> cegcc for most of the functionality.
> 
> It seems to me that if I could replace MFC with wxWinCE compiled with 
> cegcc then I could avoid a mountain of pain associated with having to 
> boot into windows all the time to compile and link with MS DevStudio (as 
> I am using linux most of the time).
> 
> I guess that if I used the win32api I could also compile the whole thing 
> with cegcc, but I have no experience using that API but I have used wx 
> before.
> 
> Has anyone tried using wxWinCE already?
> 
> Hywel.
> 
> 
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