Have you tried on a Tseng ET4000, Video 7, or SpeedStar 24X? No idea if those will run it though I have a 24X at my disposal so I can check in a bit. I believe they all have high color or true color RAMDACs though.
On another note… a while back I read an article that said John Carmack (one of the Doom developers) is wrote Quake on a 28-inch 16:9 CRT made by Silicon Graphics/Intergraph that was capable of running at 2042x1152. See: <http://www.geek.com/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-1422971/> The workstation next to the pictured monitor appears to be also by SGI/Intergraph, and looks similar to the Interserve 80, though the Pentium II was not out yet in 1995 so it is likely an older model: <http://www.ceu-inc.com/intergr_1d.html> I’ve often wondered about computational power might be in that unit in mid/early 1995. The Pentium Pro had not been released yet, and I know Intergraph shipped multiprocessor Pentium Pro workstations, but prior to that if it is an x86-based machine, I don’t think it could have been faster than the 200 MHz P54CS. Regards, Ryan > On Mar 1, 2016, at 9:30 PM, Josh Dersch <dersc...@gmail.com> wrote: > > Awhile back a "pre-alpha" version of the PC classic "DOOM" was unearthed > (dated Feb 28, 1993), and it claims to support a "high color" VGA mode. From > the README.TXT: > > "Use High-color DAC (160 x200, but great color!) > (Only newer VGA cards have this-if it looks OK, ya got it) > (This may--okay, will--REALLY screw up the playscreen's > graphics. Just look at the neat colors and don't worry.)" > > I've tried it on a number of machines (from the 386 era to a modern PC) and > they all just end up showing garbage when this mode is enabled. I cannot for > the life of me find a reference to this mode existing anywhere, but I assume > it must have worked on *some* SVGA chipset of the era since ID programmed in > support for it. I'm guessing it was cut because nothing else supported it > (and because 160x200 must have looked awful, even with lots of colors...) > > Does this odd video mode ring any bells with anyone out there? Any idea what > hardware to look for that might support it? At this point I'm more curious > about the actual hardware than getting this pre-alpha to run with it... > > - Josh > > > >