Have you tried on a Tseng ET4000, Video 7, or SpeedStar 24X? No idea if those 
will run it though I have a 24X at my disposal so I can check in a bit. I 
believe they all have high color or true color RAMDACs though.

On another note… a while back I read an article that said John Carmack (one of 
the Doom developers) is wrote Quake on a 28-inch 16:9 CRT made by Silicon 
Graphics/Intergraph that was capable of running at 2042x1152. See: 
<http://www.geek.com/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-1422971/>

The workstation next to the pictured monitor appears to be also by 
SGI/Intergraph, and looks similar to the Interserve 80, though the Pentium II 
was not out yet in 1995 so it is likely an older model: 
<http://www.ceu-inc.com/intergr_1d.html>

I’ve often wondered about computational power might be in that unit in 
mid/early 1995. The Pentium Pro had not been released yet, and I know 
Intergraph shipped multiprocessor Pentium Pro workstations, but prior to that 
if it is an x86-based machine, I don’t think it could have been faster than the 
200 MHz P54CS.

Regards,
Ryan

> On Mar 1, 2016, at 9:30 PM, Josh Dersch <dersc...@gmail.com> wrote:
> 
> Awhile back a "pre-alpha" version of the PC classic "DOOM" was unearthed 
> (dated Feb 28, 1993), and it claims to support a "high color" VGA mode.  From 
> the README.TXT:
> 
>        "Use High-color DAC (160 x200, but great color!)
>        (Only newer VGA cards have this-if it looks OK, ya got it)
>        (This may--okay, will--REALLY screw up the playscreen's
>         graphics.  Just look at the neat colors and don't worry.)"
> 
> I've tried it on a number of machines (from the 386 era to a modern PC) and 
> they all just end up showing garbage when this mode is enabled.  I cannot for 
> the life of me find a reference to this mode existing anywhere, but I assume 
> it must have worked on *some* SVGA chipset of the era since ID programmed in 
> support for it.  I'm guessing it was cut because nothing else supported it 
> (and because 160x200 must have looked awful, even with lots of colors...)
> 
> Does this odd video mode ring any bells with anyone out there?  Any idea what 
> hardware to look for that might support it?  At this point I'm more curious 
> about the actual hardware than getting this pre-alpha to run with it...
> 
> - Josh
> 
> 
> 
> 

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