The performance are massively improved in WSL2 versus WSL1, so maybe it's
why you had bad memory of it ?
WSL2 is currently only available in insider fast ring, but will be for
everyone with next major update (v2004) in few weeks.

The main problem is, while you can use the right toolbar by simply
detaching it, selecting residues is almost impossible as the pointer is
still using the main UI as reference, but the 3D display  is away, so you
need to click far from the residus you try to select.

I am playing around with the xserver options, but am not sure what I am
doing with that windows X server.
I'll update if I find a solution.

Clément

On Thu, 19 Mar 2020 at 13:31, Paul Emsley <pems...@mrc-lmb.cam.ac.uk> wrote:

> On 19/03/2020 12:43, Clement Degut wrote:
> >
> > I have been recently trying to use ccp4 in windows subsystem for Linux 2
> (Ubuntu distribution), everything i
> > tried run perfectly smoothly, including graphical interfaces.
>
> I am pleasantly surprised - when I tried that (some time ago) the graphics
> performance as terrible. Perhaps
> you have better hardware.
>
> > My only problem is with coot (latest build), the interface is working
> fine, as well as the 3D graphical. The
> > only problem is that the graphical window is offset from the rest of the
> UI (see screenshot).
> > So although it looks like everything would work smoothly it's not really
> usable.
>
> What, would you say, is the biggest problem?
>
> > I guess it comes from the absence of GPU access under WSL2 and so no
> proper display driver, but does anyone
> > had this problem? (and managed to solve it).
>
> FWIW, I have not seen this problem before (and don't know how to fix it)
>
> It seems to me an X server problem (or configuration issue). Have you
> tweaked or disabled the native OpenGL
> options on the X server?
>
> > Would be very useful for people working from home without a full linux
> dual boot.
>
> Hmm.
>
> > In a more general note, it seems that WSL2 will be able to replace
> windows specific build very effectively
> > in the very near future.
>
> For everything other than OpenGL graphics (and maybe the Cloud would also
> be problematic), yes, it seems so.
>
> Paul.
>

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