Dear CCP4bb list,
Thank you very much all of you who have answered my post. I'm really sorry if I was unclear. Such operation is so unusual that I could be able to express myself appropriately. From quick reading some replies (James Stroud and Guillaume Ponchel), it seems is possible do build artificial tetramers with Coot. Several problems have been raised like clashes, unusual interfaces and so on. A second step would be to take Coot's rotation and translation matrix and apply it to all pdb's in batch mode with pdbset. All pdb's are superposed by a common sequence region, which also will be part of the tetramer interface. I'll try to make things work.
Once more, sorry for any inconvenience and thank you very  much.
Kind regards,
Fred

Reply via email to