My original posting on this question generated quite a few replies, for which many thanks.

I found the most useful pointer to the required algorithm was the link to Mark Gerstein's site given by Ian, and I have now programmed this in a C++ class using Clipper routines, which I can make available if anyone wants it.

There are many programs which will give the direction of the rotation axis, but defining a point lying on the axis, such that the minimal translation is just along the axis (ie a screw) is a bit more elusive.

Thanks
Phil

On 29 Jul 2008, at 12:30, Ian Tickle wrote:


Phil

What I suggested works only if the point x is transformed onto itself,
i.e. there's no screw component.

The general solution is here:
http://bioinfo.mbb.yale.edu/geometry/screw-axis/

There may be a neater way of deriving this in the general case using a
homogeneous matrix & co-ordinates but I haven't worked it out yet!

Cheers

-- IAn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Phil Evans
Sent: 29 July 2008 09:11
To: CCP4BB@JISCMAIL.AC.UK
Subject: Rotation axis

If I've go a superposition transformation (x' = Rx + t), as
it happens
from a superposition in ccp4mg, how do I get the position &
direction
of the rotation axis (to draw in a picture)?
I know that any (orthonormal) transformation can be represented as a
rotation about an axis + a screw translation along that axis

I'm sure I've done this before ...

thanks
Phil




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