Hi,

The problem is that windows.h #defines the symbol VOID. You will either
need to include windows.h after capnp headers, or you will need to #undef
VOID after the include.

We should probably make this more automatic, or at least provide a better
error message...

-Kenton

On May 12, 2017 6:20 PM, <[email protected]> wrote:

> I'm trying to get Cap'n Proto 0.6.0 compiled as a plugin under
> UnrealEngine 4.13 using Visual Studio 2015 (update 3). I have compiled this
> version under Visual Studio from source. To test, if I create just a plain
> C++ project and use the installed Cap'n headers and libraries I can
> generate test message classes that seem to compile with a few compiler
> warnings. However when compiling an Unreal Project (or a Win32 project)
> with these same classes I get all sorts of strange errors in kj and cap'n
> (common.h, etc.) as it imports the header files. My best guess is that it
> has something to do with the precompiled headers in those environments?
> Does anyone have a clue or have any advice using Cap'n Proto under Unreal
> Engine/ Windows?
>
> Example of the errors:
>
> thirdparty\capnproto\include\capnp\common.h(64): error C2628:
> 'capnp::Void' followed by 'void' is illegal (did you forget a ';'?)
> thirdparty\capnproto\include\capnp\common.h(64): error C2513:
> 'capnp::Void': no variable declared before '='
> thirdparty\capnproto\include\capnp\common.h(96): error C2062: type 'void'
> unexpected
> thirdparty\capnproto\include\capnp\common.h(106): error C2143: syntax
> error: missing ';' before '}'
> thirdparty\capnproto\include\capnp\common.h(130): error C2065: 'Void':
> undeclared identifier
> thirdparty\capnproto\include\capnp\common.h(130): error C2923:
> '_::Kind_': 'Void' is not a valid template type argument for parameter 'T'
> thirdparty\capnproto\include\capnp\common.h(130): error C2913: explicit
> specialization; '_::Kind_' is not a specialization of a class template
> thirdparty\capnproto\include\capnp\common.h(131): error C2913: explicit
> specialization; '_::Kind_' is not a specialization of a class template
>
> I can include these  headers in an "empty project" and compile these
> classes fine so I'm not sure what the deal is.
>
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