Okay, I have a question. In my structs I'm running into pointers that have the value of 0 (the UInt64 pointer itself). What do I do with these? Is it an error on my end that I'm running into these in the first place? I've been trying to debug this for a few hours now and I can't find the source of the issue.
Here's some logs that I got from reading CodeGeneratorRequest.ptrs[0] (nodes @0 :List(Node)) - link <https://gist.github.com/Danappelxx/a4536c946e56919ad6765a550a19c1e5>. I'm leaning on this being my fault somewhere in the parsing but just wanted to make sure I'm not missing something before I dive deeper. On Monday, September 19, 2016 at 6:03:28 PM UTC-7, Dan Appel wrote: > > Hi! I've been working on a Swift compiler plugin for the past week or so, > and have been making decent progress. I've run into a few blind spots in > the encoding spec (i.e. unions) but seemed to have gotten over the major > humps. > > Just wanted to let people know in case somebody has tips or concerns. > > I'll also use this thread as a place to ask any future questions that I > may have :) > -- You received this message because you are subscribed to the Google Groups "Cap'n Proto" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/capnproto.
