Comment #6 on issue 1031 by hanwenn: constantly-changing
input/regression/rest-collision-beam-note.ly
http://code.google.com/p/lilypond/issues/detail?id=1031
have you tried running it through valgrind? It might turn up a subtly
uninitialized
variable issue.
Another thing to look for is places where we sort vector<Foo*> arrays by
pointer
address. We should probably put deterministically determined numbers (eg.
enumerate
all grobs using a global counter) in the Grob and use that to sort things.
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