Comment #6 on issue 1031 by hanwenn: constantly-changing input/regression/rest-collision-beam-note.ly
http://code.google.com/p/lilypond/issues/detail?id=1031

have you tried running it through valgrind? It might turn up a subtly uninitialized
variable issue.

Another thing to look for is places where we sort vector<Foo*> arrays by pointer address. We should probably put deterministically determined numbers (eg. enumerate
all grobs using a global counter) in the Grob and use that to sort things.


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