Hi Giovanni,

Giovanni Biscuolo <g...@xelera.eu> writes:

[...]

>>> ...or apply a patch to rename "~/.cache/mesa_shader_cache" to
>>> "~/.cache/mesa<version>_shader_cache"
>>
>> That's another good idea.
>
> I was just doing guesswork but the bug caused by this mesa upgrade
> smells like a binary incompatibility between two versions (or just major
> versions)... so a versioned shader cache makes sense to me
>
> I'm not able to propose (I mean to code) such a patch, anyway
>
> Anyway, users should know that they have to periodically clean unused
> shader caches, since from what I read on the net the shader cache tends
> to really /explode/ in terms of size, in some cases
>
>>> Alternatively, we should find a way to make Guix users aware of this
>>> kind of problems and possible workarounds they can apply (it's not
>>> related to this specific bug)
>>
>> I would rather pursue the other above options you suggest, so that it
>> doesn't happen in the first place!

I've ping'd upstream with
https://gitlab.freedesktop.org/mesa/mesa/-/issues/8937#note_1975560.
Let's see what they say!

-- 
Thanks,
Maxim



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