Hi, luhux <lu...@outlook.com> writes:
> I use luit to convert the encoding of MUD games, but I failed > > It uses the wrong path to find the data > > dev@tencent ~$ luit -encoding gbk > /gnu/store/a4knixgswikbb4r7cw9srh07w0f9n0jw-luit-1.1.1/share/X11/locale/locale.alias: > No such file or directory > Warning: couldn't find charset data for locale gbk; using ISO 8859-1. 'gbk' doesn't appear to be a known alias, at least for the locale.alias file provided by our libx11 package. I believe the missing locale.alias file has now been fixed with: modified gnu/packages/xorg.scm @@ -1548,8 +1548,14 @@ (define-public luit ;; should become obsolete with the next release. (patches (search-patches "luit-posix.patch")))) (build-system gnu-build-system) + (arguments + (list + #:configure-flags + #~(list (string-append "--with-localealiasfile=" + (search-input-file + %build-inputs "share/X11/locale/locale.alias"))))) (inputs - (list libfontenc)) + (list libfontenc libx11)) (native-inputs (list pkg-config)) (home-page "https://www.x.org/wiki/") Closing. Thanks for the report! Maxim