Mark H Weaver writes: > Hi Chris, > > Christopher Allan Webber <cweb...@dustycloud.org> writes: > >> I was excited to see tome4 packaged for Guix since that game is >> *incredible*. However, I'm not totally sure about the music, but as for >> the tiles, there's this message in tome4's COPYING-MEDIA which says: >> >> All the medias located in all the "/data/gfx" folders are granted to >> use with the Tales of Maj'Eyal game only. >> >> Please contact dark...@te4.org for more informations. >> >> It seems to me that we will have to strip these out. > > Thanks for bringing this to our attention. The GNU FSDG requirements > for non-functional data are relatively permissive: > > Non-functional Data > > Data that isn't functional, that doesn't do a practical job, is more > of an adornment to the system's software than a part of it. Thus, we > don't insist on the free license criteria for non-functional data. It > can be included in a free system distribution as long as its license > gives you permission to copy and redistribute, both for commercial and > non-commercial purposes. For example, some game engines released > under the GNU GPL have accompanying game information—a fictional world > map, game graphics, and so on—released under such a > verbatim-distribution license. This kind of data can be part of a > free system distribution, even though its license does not qualify as > free, because it is non-functional. > > > https://www.gnu.org/distros/free-system-distribution-guidelines.html#non-functional-data
Oh, I didn't realize that. > I cannot tell from the text above whether restricting the use of game > graphics to a particular game is permitted by the GNU FSDG. I think we > should ask for clarification from the gnu-linux-li...@nongnu.org mailing > list. Would you be willing to ask? > > Mark Sure, I can ask.