Patch attached.

I'd like to sort copyright papers too, let me know what's necessary.
From 0b7a585ffb3a0e5b33e10101cc817dbf50736a2f Mon Sep 17 00:00:00 2001
From: Wilfred Hughes <m...@wilfred.me.uk>
Date: Sun, 4 Sep 2016 20:14:49 -0400
Subject: [PATCH] Clarify bootstrap docs

* doc/ref/vm.texi: Add a sentence stating which parts of the bytecode
  toolchain are in C, and which are in Scheme. This avoids confusion if
  users assume Guile==Scheme and so assume the whole toolchain is in
  Scheme.
---
 doc/ref/vm.texi | 10 ++++++----
 1 file changed, 6 insertions(+), 4 deletions(-)

diff --git a/doc/ref/vm.texi b/doc/ref/vm.texi
index 2f32c51..9766ccb 100644
--- a/doc/ref/vm.texi
+++ b/doc/ref/vm.texi
@@ -62,10 +62,12 @@ The obvious solution is to compile to a virtual machine that is
 present on all Guile installations.
 
 The easiest (and most fun) way to depend on a virtual machine is to
-implement the virtual machine within Guile itself. This way the
-virtual machine provides what Scheme needs (tail calls, multiple
-values, @code{call/cc}) and can provide optimized inline instructions
-for Guile (@code{cons}, @code{struct-ref}, etc.).
+implement the virtual machine within Guile itself. Guile contains a
+bytecode interpreter (written in C) and a Scheme to bytecode compiler
+(written in Scheme). This way the virtual machine provides what Scheme
+needs (tail calls, multiple values, @code{call/cc}) and can provide
+optimized inline instructions for Guile (@code{cons}, @code{struct-ref},
+etc.).
 
 So this is what Guile does. The rest of this section describes that VM
 that Guile implements, and the compiled procedures that run on it.
-- 
2.9.3

Reply via email to