Follow-up Comment #6, bug #66458 (group groff): [comment #5 comment #5:] > Ted Harding also mentioned in that post the option to rotate any object, > which I agree would be quite useful. If I recall correctly, polygons are > built from the endpoints of lines. I don't think it would be exceedingly > difficult to add an option to apply a rotation matrix to the polygon before > it is drawn. This would be very useful for blocks too. That said I haven't > thought about it all that much, and there are probably other complications. > Circuit_macros has a similar method for rotating objects, granted it's built > on top of pic rather than built into it. > > https://ece.uwaterloo.ca/~aplevich/Circuit_macros/
As a frustrated linear algebraist, if we supported a rotation matrix, I'd find the temptation irresistible to support a general transformation matrix, supporting scaling, reflection, and skew as well. Except for scaling, it shouldn't be _any_ harder. _______________________________________________________ Reply to this item at: <https://savannah.gnu.org/bugs/?66458> _______________________________________________ Message sent via Savannah https://savannah.gnu.org/
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