Paul Eggert wrote: > On 05/01/11 06:31, Jim Meyering wrote: >> +# define _GL_ATTRIBUTE_PURE __attribute__ ((__pure__)) > > The names _GL_ATTRIBUTE_PURE and _GL_ATTRIBUTE_CONST seem > gratingly long to me; when reading a function signature they > get in the way of other important information. Also, these > two names use a different naming convention from _GL_UNUSED. > How about following _GL_UNUSED's lead, and renaming > them to _GL_PURE and _GL_CONST? When used in context > the shorter names shouldn't be confusing.
"grating" is a good way to put it. Sure, I'll adjust.