Paul Eggert wrote:
> On 05/01/11 06:31, Jim Meyering wrote:
>> +# define _GL_ATTRIBUTE_PURE __attribute__ ((__pure__))
>
> The names _GL_ATTRIBUTE_PURE and _GL_ATTRIBUTE_CONST seem
> gratingly long to me; when reading a function signature they
> get in the way of other important information.  Also, these
> two names use a different naming convention from _GL_UNUSED.
> How about following _GL_UNUSED's lead, and renaming
> them to _GL_PURE and _GL_CONST?  When used in context
> the shorter names shouldn't be confusing.

"grating" is a good way to put it.
Sure, I'll adjust.

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