Paolo Bonzini wrote:
> glthread_recursive_lock_init_multithreaded has a typo that makes it not 
> compile on Darwin.  Fixed thusly

Thanks. My mistake.

> (but the code for recursive locks seems 
> half-cooked, as the two branches of the #if have the same code).

It's not the same: In the #else case, lock->initialized is set to 1.

Bruno



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